| Line | |
|---|
| 1 | using System;
|
|---|
| 2 | using System.Runtime.Serialization;
|
|---|
| 3 | using UnityEngine;
|
|---|
| 4 |
|
|---|
| 5 | namespace AllocsFixes.PersistentData
|
|---|
| 6 | {
|
|---|
| 7 | [Serializable]
|
|---|
| 8 | public class Player
|
|---|
| 9 | {
|
|---|
| 10 | private readonly string steamId;
|
|---|
| 11 | private int entityId;
|
|---|
| 12 | private string name;
|
|---|
| 13 | private string ip;
|
|---|
| 14 | private long totalPlayTime;
|
|---|
| 15 | private Inventory inventory;
|
|---|
| 16 | [NonSerialized]
|
|---|
| 17 | private ClientInfo
|
|---|
| 18 | clientInfo;
|
|---|
| 19 |
|
|---|
| 20 | public string SteamID {
|
|---|
| 21 | get { return steamId; }
|
|---|
| 22 | }
|
|---|
| 23 |
|
|---|
| 24 | public int EntityID {
|
|---|
| 25 | get { return entityId; }
|
|---|
| 26 | set { entityId = value; }
|
|---|
| 27 | }
|
|---|
| 28 |
|
|---|
| 29 | public string Name {
|
|---|
| 30 | get { return name; }
|
|---|
| 31 | set { name = value; }
|
|---|
| 32 | }
|
|---|
| 33 |
|
|---|
| 34 | public string IP {
|
|---|
| 35 | get { return ip; }
|
|---|
| 36 | set { ip = value; }
|
|---|
| 37 | }
|
|---|
| 38 |
|
|---|
| 39 | public Inventory Inventory {
|
|---|
| 40 | get {
|
|---|
| 41 | if (inventory == null)
|
|---|
| 42 | inventory = new Inventory ();
|
|---|
| 43 | return inventory;
|
|---|
| 44 | }
|
|---|
| 45 | }
|
|---|
| 46 |
|
|---|
| 47 | public bool IsOnline {
|
|---|
| 48 | get { return clientInfo != null; }
|
|---|
| 49 | }
|
|---|
| 50 |
|
|---|
| 51 | public ClientInfo ClientInfo {
|
|---|
| 52 | get { return clientInfo; }
|
|---|
| 53 | }
|
|---|
| 54 |
|
|---|
| 55 | public EntityPlayer Entity {
|
|---|
| 56 | get {
|
|---|
| 57 | if (IsOnline) {
|
|---|
| 58 | return CommonMappingFunctions.GetEntityPlayer (clientInfo);
|
|---|
| 59 | } else {
|
|---|
| 60 | return null;
|
|---|
| 61 | }
|
|---|
| 62 | }
|
|---|
| 63 | }
|
|---|
| 64 |
|
|---|
| 65 | public long TotalPlayTime {
|
|---|
| 66 | get {
|
|---|
| 67 | if (IsOnline) {
|
|---|
| 68 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
|
|---|
| 69 | } else {
|
|---|
| 70 | return totalPlayTime;
|
|---|
| 71 | }
|
|---|
| 72 | }
|
|---|
| 73 | }
|
|---|
| 74 |
|
|---|
| 75 | public void SetOffline ()
|
|---|
| 76 | {
|
|---|
| 77 | Log.Out ("Player set to offline: " + steamId);
|
|---|
| 78 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
|
|---|
| 79 | clientInfo = null;
|
|---|
| 80 | }
|
|---|
| 81 |
|
|---|
| 82 | public void SetOnline (ClientInfo ci)
|
|---|
| 83 | {
|
|---|
| 84 | Log.Out ("Player set to online: " + steamId);
|
|---|
| 85 | clientInfo = ci;
|
|---|
| 86 | entityId = CommonMappingFunctions.GetEntityID (ci);
|
|---|
| 87 | name = CommonMappingFunctions.GetPlayerName (ci);
|
|---|
| 88 | ip = ci.networkPlayer.ipAddress;
|
|---|
| 89 | }
|
|---|
| 90 |
|
|---|
| 91 | public Player (string steamId)
|
|---|
| 92 | {
|
|---|
| 93 | this.steamId = steamId;
|
|---|
| 94 | this.inventory = new Inventory ();
|
|---|
| 95 | }
|
|---|
| 96 |
|
|---|
| 97 |
|
|---|
| 98 | }
|
|---|
| 99 | }
|
|---|
Note:
See
TracBrowser
for help on using the repository browser.