1 | using System;
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2 | using System.Runtime.Serialization;
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3 | using UnityEngine;
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4 |
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5 | namespace AllocsFixes.PersistentData
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6 | {
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7 | [Serializable]
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8 | public class Player
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9 | {
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10 | private readonly string steamId;
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11 | private int entityId;
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12 | private string name;
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13 | private string ip;
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14 | private long totalPlayTime;
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15 | [OptionalField]
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16 | private DateTime
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17 | lastOnline;
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18 | private Inventory inventory;
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19 | [NonSerialized]
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20 | private ClientInfo
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21 | clientInfo;
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22 |
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23 | public string SteamID {
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24 | get { return steamId; }
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25 | }
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26 |
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27 | public int EntityID {
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28 | get { return entityId; }
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29 | }
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30 |
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31 | public string Name {
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32 | get { return name; }
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33 | }
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34 |
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35 | public string IP {
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36 | get { return ip; }
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37 | }
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38 |
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39 | public Inventory Inventory {
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40 | get {
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41 | if (inventory == null)
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42 | inventory = new Inventory ();
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43 | return inventory;
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44 | }
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45 | }
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46 |
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47 | public bool IsOnline {
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48 | get { return clientInfo != null; }
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49 | }
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50 |
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51 | public ClientInfo ClientInfo {
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52 | get { return clientInfo; }
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53 | }
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54 |
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55 | public EntityPlayer Entity {
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56 | get {
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57 | if (IsOnline) {
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58 | return CommonMappingFunctions.GetEntityPlayer (clientInfo);
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59 | } else {
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60 | return null;
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61 | }
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62 | }
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63 | }
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64 |
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65 | public long TotalPlayTime {
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66 | get {
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67 | if (IsOnline) {
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68 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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69 | } else {
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70 | return totalPlayTime;
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71 | }
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72 | }
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73 | }
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74 |
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75 | public DateTime LastOnline {
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76 | get {
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77 | if (IsOnline)
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78 | return DateTime.Now;
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79 | else
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80 | return lastOnline;
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81 | }
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82 | }
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83 |
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84 | public void SetOffline ()
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85 | {
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86 | Log.Out ("Player set to offline: " + steamId);
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87 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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88 | lastOnline = DateTime.Now;
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89 | clientInfo = null;
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90 | }
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91 |
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92 | public void SetOnline (ClientInfo ci)
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93 | {
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94 | Log.Out ("Player set to online: " + steamId);
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95 | clientInfo = ci;
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96 | entityId = CommonMappingFunctions.GetEntityID (ci);
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97 | name = CommonMappingFunctions.GetPlayerName (ci);
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98 | ip = ci.networkPlayer.ipAddress;
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99 | }
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100 |
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101 | public Player (string steamId)
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102 | {
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103 | this.steamId = steamId;
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104 | this.inventory = new Inventory ();
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105 | }
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106 |
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107 |
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108 | }
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109 | }
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