1 | using System;
|
---|
2 | using System.Runtime.Serialization;
|
---|
3 | using UnityEngine;
|
---|
4 |
|
---|
5 | namespace AllocsFixes.PersistentData {
|
---|
6 | [Serializable]
|
---|
7 | public class Player {
|
---|
8 | private readonly string steamId;
|
---|
9 | private int entityId;
|
---|
10 | private string name;
|
---|
11 | private string ip;
|
---|
12 | private long totalPlayTime;
|
---|
13 |
|
---|
14 | [OptionalField] private DateTime
|
---|
15 | lastOnline;
|
---|
16 |
|
---|
17 | private Inventory inventory;
|
---|
18 |
|
---|
19 | [OptionalField] private int
|
---|
20 | lastPositionX, lastPositionY, lastPositionZ;
|
---|
21 |
|
---|
22 | [OptionalField] [Obsolete ("experience no longer available, use level and expToNextLevel instead")]
|
---|
23 | private uint experience;
|
---|
24 |
|
---|
25 | [OptionalField] private bool chatMuted;
|
---|
26 | [OptionalField] private int maxChatLength;
|
---|
27 | [OptionalField] private string chatColor;
|
---|
28 | [OptionalField] private bool chatName;
|
---|
29 | [OptionalField] private uint expToNextLevel;
|
---|
30 | [OptionalField] private int level;
|
---|
31 |
|
---|
32 | [NonSerialized] private ClientInfo
|
---|
33 | clientInfo;
|
---|
34 |
|
---|
35 | public string SteamID {
|
---|
36 | get { return steamId; }
|
---|
37 | }
|
---|
38 |
|
---|
39 | public int EntityID {
|
---|
40 | get { return entityId; }
|
---|
41 | }
|
---|
42 |
|
---|
43 | public string Name {
|
---|
44 | get { return name == null ? string.Empty : name; }
|
---|
45 | }
|
---|
46 |
|
---|
47 | public string IP {
|
---|
48 | get { return ip == null ? string.Empty : ip; }
|
---|
49 | }
|
---|
50 |
|
---|
51 | public Inventory Inventory {
|
---|
52 | get {
|
---|
53 | if (inventory == null)
|
---|
54 | inventory = new Inventory ();
|
---|
55 | return inventory;
|
---|
56 | }
|
---|
57 | }
|
---|
58 |
|
---|
59 | public bool IsOnline {
|
---|
60 | get { return clientInfo != null; }
|
---|
61 | }
|
---|
62 |
|
---|
63 | public ClientInfo ClientInfo {
|
---|
64 | get { return clientInfo; }
|
---|
65 | }
|
---|
66 |
|
---|
67 | public EntityPlayer Entity {
|
---|
68 | get {
|
---|
69 | if (IsOnline) {
|
---|
70 | return GameManager.Instance.World.Players.dict [clientInfo.entityId];
|
---|
71 | } else {
|
---|
72 | return null;
|
---|
73 | }
|
---|
74 | }
|
---|
75 | }
|
---|
76 |
|
---|
77 | public long TotalPlayTime {
|
---|
78 | get {
|
---|
79 | if (IsOnline) {
|
---|
80 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
|
---|
81 | } else {
|
---|
82 | return totalPlayTime;
|
---|
83 | }
|
---|
84 | }
|
---|
85 | }
|
---|
86 |
|
---|
87 | public DateTime LastOnline {
|
---|
88 | get {
|
---|
89 | if (IsOnline)
|
---|
90 | return DateTime.Now;
|
---|
91 | else
|
---|
92 | return lastOnline;
|
---|
93 | }
|
---|
94 | }
|
---|
95 |
|
---|
96 | public Vector3i LastPosition {
|
---|
97 | get {
|
---|
98 | if (IsOnline)
|
---|
99 | return new Vector3i (Entity.GetPosition ());
|
---|
100 | else
|
---|
101 | return new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
|
---|
102 | }
|
---|
103 | }
|
---|
104 |
|
---|
105 | public bool LandProtectionActive {
|
---|
106 | get {
|
---|
107 | return GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
|
---|
108 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
|
---|
109 | }
|
---|
110 | }
|
---|
111 |
|
---|
112 | public float LandProtectionMultiplier {
|
---|
113 | get {
|
---|
114 | return GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
|
---|
115 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
|
---|
116 | }
|
---|
117 | }
|
---|
118 |
|
---|
119 |
|
---|
120 | [Obsolete ("Experience no longer available, use Level instead")]
|
---|
121 | public uint Experience {
|
---|
122 | get { return 0; }
|
---|
123 | }
|
---|
124 |
|
---|
125 | public float Level {
|
---|
126 | get {
|
---|
127 | float expForNextLevel =
|
---|
128 | (int) Math.Min ((Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1)),
|
---|
129 | int.MaxValue);
|
---|
130 | float fLevel = level + 1f - ((float) expToNextLevel / expForNextLevel);
|
---|
131 | return fLevel;
|
---|
132 | }
|
---|
133 | }
|
---|
134 |
|
---|
135 | public bool IsChatMuted {
|
---|
136 | get { return chatMuted; }
|
---|
137 | set { chatMuted = value; }
|
---|
138 | }
|
---|
139 |
|
---|
140 | public int MaxChatLength {
|
---|
141 | get {
|
---|
142 | if (maxChatLength == 0) {
|
---|
143 | maxChatLength = 255;
|
---|
144 | }
|
---|
145 |
|
---|
146 | return maxChatLength;
|
---|
147 | }
|
---|
148 | set { maxChatLength = value; }
|
---|
149 | }
|
---|
150 |
|
---|
151 | public string ChatColor {
|
---|
152 | get {
|
---|
153 | if (chatColor == null || chatColor == "") {
|
---|
154 | chatColor = "";
|
---|
155 | }
|
---|
156 |
|
---|
157 | return chatColor;
|
---|
158 | }
|
---|
159 |
|
---|
160 | set { chatColor = value; }
|
---|
161 | }
|
---|
162 |
|
---|
163 | public bool ChatName {
|
---|
164 | get { return chatName; }
|
---|
165 |
|
---|
166 | set { chatName = value; }
|
---|
167 | }
|
---|
168 |
|
---|
169 | public void SetOffline () {
|
---|
170 | if (clientInfo != null) {
|
---|
171 | Log.Out ("Player set to offline: " + steamId);
|
---|
172 | lastOnline = DateTime.Now;
|
---|
173 | try {
|
---|
174 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
|
---|
175 | lastPositionX = lastPos.x;
|
---|
176 | lastPositionY = lastPos.y;
|
---|
177 | lastPositionZ = lastPos.z;
|
---|
178 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
|
---|
179 | } catch (NullReferenceException) {
|
---|
180 | Log.Out ("Entity not available. Something seems to be wrong here...");
|
---|
181 | }
|
---|
182 |
|
---|
183 | clientInfo = null;
|
---|
184 | }
|
---|
185 | }
|
---|
186 |
|
---|
187 | public void SetOnline (ClientInfo ci) {
|
---|
188 | Log.Out ("Player set to online: " + steamId);
|
---|
189 | clientInfo = ci;
|
---|
190 | entityId = ci.entityId;
|
---|
191 | name = ci.playerName;
|
---|
192 | ip = ci.ip;
|
---|
193 | lastOnline = DateTime.Now;
|
---|
194 | }
|
---|
195 |
|
---|
196 | public void Update (PlayerDataFile _pdf) {
|
---|
197 | UpdateProgression (_pdf);
|
---|
198 | inventory.Update (_pdf);
|
---|
199 | }
|
---|
200 |
|
---|
201 | private void UpdateProgression (PlayerDataFile _pdf) {
|
---|
202 | if (_pdf.progressionData.Length > 0) {
|
---|
203 | using (PooledBinaryReader pbr = MemoryPools.poolBinaryReader.AllocSync (false)) {
|
---|
204 | pbr.SetBaseStream (_pdf.progressionData);
|
---|
205 | Progression p = Progression.Read (pbr, null);
|
---|
206 | expToNextLevel = (uint) p.ExpToNextLevel;
|
---|
207 | level = p.Level;
|
---|
208 | }
|
---|
209 | }
|
---|
210 | }
|
---|
211 |
|
---|
212 | public Player (string steamId) {
|
---|
213 | this.steamId = steamId;
|
---|
214 | this.inventory = new Inventory ();
|
---|
215 | }
|
---|
216 | }
|
---|
217 | }
|
---|