| 1 | using System;
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| 2 | using UnityEngine;
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| 3 |
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| 4 | namespace AllocsFixes.PersistentData {
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| 5 | [Serializable]
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| 6 | public class Player {
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| 7 | private readonly PlatformUserIdentifierAbs internalId;
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| 8 | private readonly PlatformUserIdentifierAbs platformId;
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| 9 | private readonly PlatformUserIdentifierAbs crossPlatformId;
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| 10 |
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| 11 | private int entityId;
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| 12 | private string name;
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| 13 | private string ip;
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| 14 | private long totalPlayTime;
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| 15 |
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| 16 | private DateTime lastOnline;
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| 17 |
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| 18 | private Inventory inventory;
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| 19 |
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| 20 | private int lastPositionX, lastPositionY, lastPositionZ;
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| 21 |
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| 22 | private bool chatMuted;
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| 23 | private int maxChatLength;
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| 24 | private string chatColor;
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| 25 | private bool chatName;
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| 26 | private uint expToNextLevel;
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| 27 | private int level;
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| 28 |
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| 29 | [NonSerialized] private ClientInfo clientInfo;
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| 30 |
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| 31 | public PlatformUserIdentifierAbs InternalId => internalId;
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| 32 | public PlatformUserIdentifierAbs PlatformId => platformId;
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| 33 | public PlatformUserIdentifierAbs CrossPlatformId => crossPlatformId;
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| 34 |
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| 35 | public int EntityID => entityId;
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| 36 |
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| 37 | public string Name => name ?? string.Empty;
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| 38 |
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| 39 | public string IP => ip ?? string.Empty;
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| 40 |
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| 41 | public Inventory Inventory => inventory ??= new Inventory ();
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| 42 |
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| 43 | public bool IsOnline => clientInfo != null;
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| 44 |
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| 45 | public ClientInfo ClientInfo => clientInfo;
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| 46 |
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| 47 | public EntityPlayer Entity => IsOnline ? GameManager.Instance.World.Players.dict [clientInfo.entityId] : null;
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| 48 |
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| 49 | public long TotalPlayTime {
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| 50 | get {
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| 51 | if (IsOnline) {
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| 52 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
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| 53 | }
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| 54 |
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| 55 | return totalPlayTime;
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| 56 | }
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| 57 | }
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| 58 |
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| 59 | public DateTime LastOnline => IsOnline ? DateTime.Now : lastOnline;
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| 60 |
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| 61 | public Vector3i LastPosition => IsOnline ? new Vector3i (Entity.GetPosition ()) : new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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| 62 |
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| 63 | public bool LandProtectionActive =>
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| 64 | GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
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| 65 | .GetPersistentPlayerList ().GetPlayerData (InternalId));
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| 66 |
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| 67 | public float LandProtectionMultiplier =>
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| 68 | GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
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| 69 | .GetPersistentPlayerList ().GetPlayerData (InternalId));
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| 70 |
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| 71 | public float Level {
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| 72 | get {
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| 73 | float expForNextLevel =
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| 74 | (int) Math.Min (Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1),
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| 75 | int.MaxValue);
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| 76 | float fLevel = level + 1f - expToNextLevel / expForNextLevel;
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| 77 | return fLevel;
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | public bool IsChatMuted {
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| 82 | get => chatMuted;
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| 83 | set => chatMuted = value;
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| 84 | }
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| 85 |
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| 86 | public int MaxChatLength {
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| 87 | get {
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| 88 | if (maxChatLength == 0) {
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| 89 | maxChatLength = 255;
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| 90 | }
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| 91 |
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| 92 | return maxChatLength;
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| 93 | }
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| 94 | set => maxChatLength = value;
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| 95 | }
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| 96 |
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| 97 | public string ChatColor {
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| 98 | get {
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| 99 | if (string.IsNullOrEmpty (chatColor)) {
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| 100 | chatColor = "";
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| 101 | }
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| 102 |
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| 103 | return chatColor;
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| 104 | }
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| 105 |
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| 106 | set => chatColor = value;
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| 107 | }
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| 108 |
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| 109 | public bool ChatName {
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| 110 | get => chatName;
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| 111 | set => chatName = value;
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| 112 | }
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| 113 |
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| 114 | public Player (PlatformUserIdentifierAbs _internalId, PlatformUserIdentifierAbs _platformId, PlatformUserIdentifierAbs _crossPlatformId) {
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| 115 | internalId = _internalId;
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| 116 | platformId = _platformId;
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| 117 | crossPlatformId = _crossPlatformId;
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| 118 | inventory = new Inventory ();
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| 119 | }
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| 120 |
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| 121 | public void SetOffline () {
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| 122 | if (clientInfo == null) {
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| 123 | return;
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| 124 | }
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| 125 |
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| 126 | Log.Out ($"Player set to offline: {InternalId}");
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| 127 | lastOnline = DateTime.Now;
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| 128 | try {
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| 129 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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| 130 | lastPositionX = lastPos.x;
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| 131 | lastPositionY = lastPos.y;
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| 132 | lastPositionZ = lastPos.z;
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| 133 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 134 | } catch (NullReferenceException) {
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| 135 | Log.Out ("Entity not available. Something seems to be wrong here...");
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| 136 | }
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| 137 |
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| 138 | clientInfo = null;
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| 139 | }
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| 140 |
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| 141 | public void SetOnline (ClientInfo _ci) {
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| 142 | Log.Out ($"Player set to online: {InternalId}");
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| 143 | clientInfo = _ci;
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| 144 | entityId = _ci.entityId;
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| 145 | name = _ci.playerName;
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| 146 | ip = _ci.ip;
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| 147 | lastOnline = DateTime.Now;
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| 148 | }
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| 149 |
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| 150 | public void Update (ClientInfo _clientInfo, PlayerDataFile _pdf) {
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| 151 | UpdateProgression (_clientInfo, _pdf);
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| 152 | inventory.Update (_pdf);
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| 153 | }
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| 154 |
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| 155 | private void UpdateProgression (ClientInfo _clientInfo, PlayerDataFile _pdf) {
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| 156 | if (_pdf.progressionData.Length <= 0) {
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| 157 | return;
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| 158 | }
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| 159 |
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| 160 | if (!GameManager.Instance.World.Entities.dict.TryGetValue (_clientInfo.entityId, out Entity entity)) {
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| 161 | return;
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| 162 | }
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| 163 |
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| 164 | if (entity is not EntityPlayer ep) {
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| 165 | return;
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| 166 | }
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| 167 |
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| 168 | expToNextLevel = (uint)ep.Progression.ExpToNextLevel;
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| 169 | level = ep.Progression.Level;
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| 170 | }
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| 171 |
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| 172 | }
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| 173 | }
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