- Timestamp:
- Jul 31, 2023, 4:06:13 PM (16 months ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs
r447 r455 124 124 } 125 125 126 Log.Out ( "Player set to offline: " + InternalId);126 Log.Out ($"Player set to offline: {InternalId}"); 127 127 lastOnline = DateTime.Now; 128 128 try { … … 140 140 141 141 public void SetOnline (ClientInfo _ci) { 142 Log.Out ( "Player set to online: " + InternalId);142 Log.Out ($"Player set to online: {InternalId}"); 143 143 clientInfo = _ci; 144 144 entityId = _ci.entityId;
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