Ignore:
Timestamp:
Jul 31, 2023, 4:06:13 PM (16 months ago)
Author:
alloc
Message:

25_30_44

  • Got rid (mostly) of custom JSON serialization
  • Some code cleanup
File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs

    r447 r455  
    124124                        }
    125125
    126                         Log.Out ("Player set to offline: " + InternalId);
     126                        Log.Out ($"Player set to offline: {InternalId}");
    127127                        lastOnline = DateTime.Now;
    128128                        try {
     
    140140
    141141                public void SetOnline (ClientInfo _ci) {
    142                         Log.Out ("Player set to online: " + InternalId);
     142                        Log.Out ($"Player set to online: {InternalId}");
    143143                        clientInfo = _ci;
    144144            entityId = _ci.entityId;
Note: See TracChangeset for help on using the changeset viewer.