1 | using System;
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2 | using UnityEngine;
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3 |
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4 | namespace AllocsFixes.PersistentData {
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5 | [Serializable]
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6 | public class Player {
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7 | private readonly PlatformUserIdentifierAbs internalId;
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8 | private readonly PlatformUserIdentifierAbs platformId;
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9 | private readonly PlatformUserIdentifierAbs crossPlatformId;
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10 |
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11 | private int entityId;
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12 | private string name;
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13 | private string ip;
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14 | private long totalPlayTime;
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15 |
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16 | private DateTime lastOnline;
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17 |
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18 | private Inventory inventory;
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19 |
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20 | private int lastPositionX, lastPositionY, lastPositionZ;
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21 |
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22 | private bool chatMuted;
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23 | private int maxChatLength;
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24 | private string chatColor;
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25 | private bool chatName;
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26 | private uint expToNextLevel;
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27 | private int level;
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28 |
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29 | [NonSerialized] private ClientInfo clientInfo;
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30 |
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31 | public PlatformUserIdentifierAbs InternalId => internalId;
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32 | public PlatformUserIdentifierAbs PlatformId => platformId;
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33 | public PlatformUserIdentifierAbs CrossPlatformId => crossPlatformId;
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34 |
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35 | public int EntityID => entityId;
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36 |
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37 | public string Name => name ?? string.Empty;
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38 |
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39 | public string IP => ip ?? string.Empty;
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40 |
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41 | public Inventory Inventory => inventory ??= new Inventory ();
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42 |
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43 | public bool IsOnline => clientInfo != null;
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44 |
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45 | public ClientInfo ClientInfo => clientInfo;
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46 |
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47 | public EntityPlayer Entity => IsOnline ? GameManager.Instance.World.Players.dict [clientInfo.entityId] : null;
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48 |
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49 | public long TotalPlayTime {
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50 | get {
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51 | if (IsOnline) {
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52 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
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53 | }
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54 |
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55 | return totalPlayTime;
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56 | }
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57 | }
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58 |
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59 | public DateTime LastOnline => IsOnline ? DateTime.Now : lastOnline;
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60 |
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61 | public Vector3i LastPosition => IsOnline ? new Vector3i (Entity.GetPosition ()) : new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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62 |
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63 | public bool LandProtectionActive =>
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64 | GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
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65 | .GetPersistentPlayerList ().GetPlayerData (InternalId));
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66 |
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67 | public float LandProtectionMultiplier =>
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68 | GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
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69 | .GetPersistentPlayerList ().GetPlayerData (InternalId));
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70 |
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71 | public float Level {
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72 | get {
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73 | float expForNextLevel =
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74 | (int) Math.Min (Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1),
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75 | int.MaxValue);
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76 | float fLevel = level + 1f - expToNextLevel / expForNextLevel;
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77 | return fLevel;
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78 | }
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79 | }
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80 |
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81 | public bool IsChatMuted {
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82 | get => chatMuted;
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83 | set => chatMuted = value;
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84 | }
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85 |
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86 | public int MaxChatLength {
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87 | get {
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88 | if (maxChatLength == 0) {
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89 | maxChatLength = 255;
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90 | }
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91 |
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92 | return maxChatLength;
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93 | }
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94 | set => maxChatLength = value;
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95 | }
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96 |
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97 | public string ChatColor {
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98 | get {
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99 | if (string.IsNullOrEmpty (chatColor)) {
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100 | chatColor = "";
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101 | }
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102 |
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103 | return chatColor;
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104 | }
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105 |
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106 | set => chatColor = value;
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107 | }
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108 |
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109 | public bool ChatName {
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110 | get => chatName;
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111 | set => chatName = value;
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112 | }
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113 |
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114 | public Player (PlatformUserIdentifierAbs _internalId, PlatformUserIdentifierAbs _platformId, PlatformUserIdentifierAbs _crossPlatformId) {
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115 | internalId = _internalId;
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116 | platformId = _platformId;
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117 | crossPlatformId = _crossPlatformId;
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118 | inventory = new Inventory ();
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119 | }
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120 |
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121 | public void SetOffline () {
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122 | if (clientInfo == null) {
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123 | return;
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124 | }
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125 |
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126 | Log.Out ($"Player set to offline: {InternalId}");
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127 | lastOnline = DateTime.Now;
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128 | try {
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129 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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130 | lastPositionX = lastPos.x;
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131 | lastPositionY = lastPos.y;
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132 | lastPositionZ = lastPos.z;
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133 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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134 | } catch (NullReferenceException) {
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135 | Log.Out ("Entity not available. Something seems to be wrong here...");
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136 | }
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137 |
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138 | clientInfo = null;
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139 | }
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140 |
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141 | public void SetOnline (ClientInfo _ci) {
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142 | Log.Out ($"Player set to online: {InternalId}");
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143 | clientInfo = _ci;
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144 | entityId = _ci.entityId;
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145 | name = _ci.playerName;
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146 | ip = _ci.ip;
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147 | lastOnline = DateTime.Now;
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148 | }
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149 |
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150 | public void Update (ClientInfo _clientInfo, PlayerDataFile _pdf) {
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151 | UpdateProgression (_clientInfo, _pdf);
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152 | inventory.Update (_pdf);
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153 | }
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154 |
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155 | private void UpdateProgression (ClientInfo _clientInfo, PlayerDataFile _pdf) {
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156 | if (_pdf.progressionData.Length <= 0) {
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157 | return;
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158 | }
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159 |
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160 | if (!GameManager.Instance.World.Entities.dict.TryGetValue (_clientInfo.entityId, out Entity entity)) {
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161 | return;
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162 | }
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163 |
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164 | if (entity is not EntityPlayer ep) {
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165 | return;
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166 | }
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167 |
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168 | expToNextLevel = (uint)ep.Progression.ExpToNextLevel;
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169 | level = ep.Progression.Level;
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170 | }
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171 |
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172 | }
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173 | }
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