source: binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs@ 214

Last change on this file since 214 was 144, checked in by alloc, 10 years ago

Fixes

File size: 581 bytes
RevLine 
[144]1using AllocsFixes.PersistentData;
[93]2using System;
3using System.Collections.Generic;
4
[130]5namespace AllocsFixes
[93]6{
[130]7 public class PlayerDataStuff
[93]8 {
9
[130]10 public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile)
11 {
12 try {
[144]13 ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID(_clientId);
14 string steamId = CommonMappingFunctions.GetSteamID(ci);
15 PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile);
[130]16 } catch (Exception e) {
17 Log.Out ("Error in GM_SavePlayerData: " + e);
[103]18 }
[93]19 }
20
[130]21
[93]22 }
23}
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