source: binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs@ 225

Last change on this file since 225 was 224, checked in by alloc, 10 years ago

A11 preps

File size: 639 bytes
Line 
1using AllocsFixes.PersistentData;
2using System;
3using System.Collections.Generic;
4
5namespace AllocsFixes
6{
7 public class PlayerDataStuff
8 {
9
10 public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile)
11 {
12 try {
13 ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID(_clientId);
14 string steamId = CommonMappingFunctions.GetSteamID(ci);
15 PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile);
16 Mods.CallSavePlayerData (_clientId, _playerDataFile);
17 } catch (Exception e) {
18 Log.Out ("Error in GM_SavePlayerData: " + e);
19 }
20 }
21
22
23 }
24}
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