Ignore:
Timestamp:
Apr 2, 2015, 9:16:34 PM (10 years ago)
Author:
alloc
Message:

A11 preps

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/7dtd-server-fixes/src/PlayerDataStuff.cs

    r144 r224  
    1414                                string steamId = CommonMappingFunctions.GetSteamID(ci);
    1515                                PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile);
     16                                Mods.CallSavePlayerData (_clientId, _playerDataFile);
    1617                        } catch (Exception e) {
    1718                                Log.Out ("Error in GM_SavePlayerData: " + e);
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