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1 | using AllocsFixes.PersistentData;
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2 | using System;
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3 | using System.Collections.Generic;
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4 |
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5 | namespace AllocsFixes
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6 | {
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7 | public class PlayerDataStuff
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8 | {
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9 |
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10 | public static void GM_SavePlayerData (int _clientId, PlayerDataFile _playerDataFile)
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11 | {
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12 | try {
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13 | ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId);
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14 | PersistentContainer.Instance.Players[ci.playerId].Inventory.Update(_playerDataFile);
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15 | } catch (Exception e) {
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16 | Log.Out ("Error in GM_SavePlayerData: " + e);
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17 | }
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18 | }
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19 |
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20 |
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21 | }
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22 | }
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