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| 1 | using AllocsFixes.PersistentData;
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 |
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| 5 | namespace AllocsFixes
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| 6 | {
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| 7 | public class PlayerDataStuff
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| 8 | {
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| 9 |
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| 10 | public static void GM_SavePlayerData (int _clientId, PlayerDataFile _playerDataFile)
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| 11 | {
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| 12 | try {
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| 13 | ClientInfo ci = ConnectionManager.Instance.GetClient (_clientId);
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| 14 | PersistentContainer.Instance.Players[ci.playerId].Inventory.Update(_playerDataFile);
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| 15 | } catch (Exception e) {
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| 16 | Log.Out ("Error in GM_SavePlayerData: " + e);
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| 17 | }
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| 18 | }
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| 19 |
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| 20 |
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| 21 | }
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| 22 | }
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