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[112] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | public class Kill : ConsoleCommand
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| 5 | {
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| 6 | public Kill (ConsoleSdtd cons) : base(cons)
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| 7 | {
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| 8 | }
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| 9 |
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| 10 | public override string Description ()
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| 11 | {
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| 12 | return "kill a given player (entity id or name)";
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| 13 | }
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| 14 |
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| 15 | public override string[] Names ()
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| 16 | {
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| 17 | return new string[] { "kill", string.Empty };
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| 18 | }
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| 19 |
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| 20 | public override void Run (string[] _params)
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| 21 | {
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| 22 | try {
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| 23 | if (_params.Length != 1) {
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| 24 | m_Console.SendResult ("Usage: kill <playername|entityid>");
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| 25 | return;
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| 26 | }
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| 27 |
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[114] | 28 | ClientInfo ci = CommonMappingFunctions.GetClientInfoFromNameOrID (_params [0], false);
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[112] | 29 |
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| 30 | if (ci == null) {
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| 31 | m_Console.SendResult ("Playername or entity id not found.");
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| 32 | return;
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| 33 | }
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| 34 |
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[114] | 35 | EntityPlayer p = CommonMappingFunctions.GetEntityPlayer (ci);
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[117] | 36 | p.DamageEntity(new DamageSource(EnumDamageSourceType.Bullet), 9999);
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[114] | 37 | m_Console.SendResult ("Killed player " + _params [0]);
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[112] | 38 | } catch (Exception e) {
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| 39 | Log.Out ("Error in Kill.Run: " + e);
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[114] | 40 | }
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[112] | 41 | }
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| 42 | }
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| 43 |
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