source: binary-improvements/AllocsCommands/Commands/Give.cs@ 308

Last change on this file since 308 was 306, checked in by alloc, 7 years ago

Fixes update A16.2

File size: 3.1 KB
Line 
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5namespace AllocsFixes.CustomCommands
6{
7 public class Give : ConsoleCmdAbstract {
8 public override string GetDescription () {
9 return "give an item to a player (entity id or name)";
10 }
11
12 public override string GetHelp () {
13 return "Give an item to a player by dropping it in front of that player\n" +
14 "Usage:\n" +
15 " give <name / entity id> <item name> <amount>\n" +
16 " give <name / entity id> <item name> <amount> <quality>\n" +
17 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
18 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
19 "Amount is the number of instances of this item to drop (as a single stack).\n" +
20 "Quality is the quality of the dropped items for items that have a quality.";
21 }
22
23 public override string[] GetCommands () {
24 return new string[] { "give", string.Empty };
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 try {
29 if (_params.Count != 3 && _params.Count != 4) {
30 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count + ".");
31 return;
32 }
33
34 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
35
36 if (ci == null) {
37 SdtdConsole.Instance.Output ("Playername or entity id not found.");
38 return;
39 }
40
41 ItemValue iv = ItemClass.GetItem (_params [1], true);
42 if (iv.type == ItemValue.None.type) {
43 SdtdConsole.Instance.Output ("Item not found.");
44 return;
45 }
46
47 iv = new ItemValue (iv.type, true);
48
49 int n = int.MinValue;
50 if (!int.TryParse (_params [2], out n) || n <= 0) {
51 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
52 return;
53 }
54
55 if (_params.Count == 4) {
56 if (!iv.HasQuality && iv.Attachments == null && iv.Parts == null) {
57 SdtdConsole.Instance.Output ("Item " + _params [1] + " does not support quality.");
58 return;
59 }
60
61 int quality = int.MinValue;
62 if (!int.TryParse (_params [3], out quality) || quality <= 0) {
63 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
64 return;
65 }
66 iv.Quality = quality;
67
68 // Specific code for weapons with parts and attachmetns
69 if (iv.Attachments != null && iv.Attachments.Length != 0) {
70 for (int i = 0; i < iv.Attachments.Length; i++) {
71 ItemValue att = iv.Attachments[i];
72 if (att != null && att.HasQuality) {
73 att.Quality = quality;
74 }
75 }
76 }
77
78 if (iv.Parts != null && iv.Parts.Length != 0) {
79 for (int i = 0; i < iv.Parts.Length; i++) {
80 ItemValue part = iv.Parts[i];
81 if (part != null && part.HasQuality) {
82 part.Quality = quality;
83 }
84 }
85 }
86 }
87
88 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
89
90 ItemStack invField = new ItemStack (iv, n);
91
92 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
93
94 SdtdConsole.Instance.Output ("Dropped item");
95 } catch (Exception e) {
96 Log.Out ("Error in Give.Run: " + e);
97 }
98 }
99 }
100}
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