1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes.CustomCommands
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5 | {
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6 | public class RemoveLandProtection : ConsoleCmdAbstract
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7 | {
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8 | public override string GetDescription ()
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9 | {
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10 | return "removes the association of a land protection block to the owner";
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11 | }
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12 |
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13 | public override string GetHelp () {
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14 | return "Usage:" +
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15 | " 1. removelandprotection <steamid>\n" +
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16 | " 2. removelandprotection <x> <y> <z>\n" +
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17 | "1. Remove all land claims owned by the user with the given SteamID\n" +
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18 | "2. Remove only the claim block on the exactly given block position";
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19 | }
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20 |
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21 | public override string[] GetCommands ()
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22 | {
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23 | return new string[] { "removelandprotection", "rlp" };
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24 | }
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25 |
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26 | private void removeById (string _id)
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27 | {
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28 | try {
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29 | PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
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30 |
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31 | if (_id.Length < 1 || !ppl.Players.ContainsKey (_id)) {
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32 | SdtdConsole.Instance.Output ("Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones.");
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33 | return;
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34 | }
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35 | if (ppl.Players [_id].LPBlocks == null || ppl.Players [_id].LPBlocks.Count == 0) {
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36 | SdtdConsole.Instance.Output ("Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones.");
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37 | return;
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38 | }
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39 |
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40 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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41 | foreach (Vector3i pos in ppl.Players[_id].LPBlocks) {
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42 | BlockChangeInfo bci = new BlockChangeInfo (pos, new BlockValue (0), true);
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43 | changes.Add (bci);
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44 | }
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45 | GameManager.Instance.SetBlocksRPC (changes);
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46 |
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47 | SdtdConsole.Instance.Output ("Tried to remove #" + changes.Count + " land protection blocks for player \"" + _id + "\". Note "+
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48 | "that only blocks in chunks that are currently loaded (close to any player) could be removed. "+
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49 | "Please check for remaining blocks by running:");
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50 | SdtdConsole.Instance.Output(" listlandprotection " + _id);
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51 | } catch (Exception e) {
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52 | Log.Out ("Error in RemoveLandProtection.removeById: " + e);
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53 | }
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54 | }
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55 |
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56 | private void removeByPosition (List<string> _coords)
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57 | {
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58 | try {
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59 | int x = int.MinValue;
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60 | int.TryParse (_coords [0], out x);
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61 | int y = int.MinValue;
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62 | int.TryParse (_coords [1], out y);
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63 | int z = int.MinValue;
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64 | int.TryParse (_coords [2], out z);
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65 |
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66 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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67 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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68 | return;
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69 | }
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70 |
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71 | Vector3i v = new Vector3i (x, y, z);
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72 |
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73 | PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
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74 |
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75 | Dictionary<Vector3i, PersistentPlayerData> d = ppl.m_lpBlockMap;
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76 | if (d == null || !d.ContainsKey (v)) {
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77 | SdtdConsole.Instance.Output ("No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones.");
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78 | return;
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79 | }
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80 |
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81 | BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true);
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82 |
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83 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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84 | changes.Add (bci);
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85 |
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86 | GameManager.Instance.SetBlocksRPC (changes);
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87 |
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88 | SdtdConsole.Instance.Output ("Land protection block at (" + v.ToString () + ") removed");
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89 | } catch (Exception e) {
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90 | Log.Out ("Error in RemoveLandProtection.removeByPosition: " + e);
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91 | }
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92 | }
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93 |
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94 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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95 | {
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96 | try {
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97 | if (_params.Count == 1) {
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98 | removeById (_params [0]);
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99 | } else if (_params.Count == 3) {
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100 | removeByPosition (_params);
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101 | } else {
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102 | SdtdConsole.Instance.Output ("Usage: removelandprotection <x> <y> <z> OR removelandprotection <steamid>");
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103 | }
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104 | } catch (Exception e) {
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105 | Log.Out ("Error in RemoveLandProtection.Run: " + e);
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106 | }
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107 | }
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108 | }
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109 | }
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