[224] | 1 | using AllocsFixes.PersistentData;
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 |
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| 5 | namespace AllocsFixes.CustomCommands
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| 6 | {
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[273] | 7 | public class ShowInventory : ConsoleCmdAbstract
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| 8 | {
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[253] | 9 |
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[273] | 10 | public override string GetDescription ()
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| 11 | {
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[238] | 12 | return "list inventory of a given player";
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[224] | 13 | }
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| 14 |
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[273] | 15 | public override string GetHelp ()
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| 16 | {
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[238] | 17 | return "Usage:\n" +
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[273] | 18 | " showinventory <steam id / player name / entity id> [tag]\n" +
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| 19 | "Show the inventory of the player given by his SteamID, player name or\n" +
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| 20 | "entity id (as given by e.g. \"lpi\").\n" +
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| 21 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 22 | "this case output is designed to be easily parseable by tools.\n" +
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| 23 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 24 | "the server which happens at least every 30 seconds.";
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[238] | 25 | }
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| 26 |
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[273] | 27 | public override string[] GetCommands ()
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| 28 | {
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[224] | 29 | return new string[] { "showinventory", "si" };
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| 30 | }
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| 31 |
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[273] | 32 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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| 33 | {
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[224] | 34 | try {
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[230] | 35 | if (_params.Count < 1) {
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[273] | 36 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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[224] | 37 | return;
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| 38 | }
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| 39 |
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| 40 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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| 41 | if (steamid == null) {
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[230] | 42 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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[224] | 43 | return;
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| 44 | }
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| 45 |
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[273] | 46 | string tag = null;
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| 47 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 48 | tag = _params [1];
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| 49 | }
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| 50 |
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[233] | 51 | Player p = PersistentContainer.Instance.Players [steamid, false];
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[224] | 52 | PersistentData.Inventory inv = p.Inventory;
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| 53 |
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[273] | 54 | if (tag == null)
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| 55 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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| 56 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 57 | if (tag == null)
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| 58 | SdtdConsole.Instance.Output (string.Empty);
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[250] | 59 |
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[273] | 60 | if (tag == null)
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| 61 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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| 62 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 63 | if (tag == null)
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| 64 | SdtdConsole.Instance.Output (string.Empty);
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[250] | 65 |
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[273] | 66 | if (tag == null)
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| 67 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
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| 68 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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[250] | 69 |
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[297] | 70 | if (tag != null) {
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| 71 | SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag + ", SHOWINVENTORY DONE");
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| 72 | }
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| 73 |
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[224] | 74 | } catch (Exception e) {
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| 75 | Log.Out ("Error in ShowInventory.Run: " + e);
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| 76 | }
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| 77 | }
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[250] | 78 |
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[273] | 79 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag)
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| 80 | {
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[250] | 81 | for (int i = 0; i < _inv.Count; i++) {
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| 82 | if (_inv [i] != null) {
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[273] | 83 | if (_tag == null) { // no Tag defined -> readable output
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| 84 | if (_inv [i].quality < 0) {
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| 85 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, _inv [i].count, _inv [i].itemName));
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| 86 | } else {
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| 87 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i, _inv [i].count, _inv [i].itemName, _inv [i].quality));
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| 88 | }
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| 89 | DoParts (_inv [i].parts, 1, null);
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| 90 | } else { // Tag defined -> parseable output
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| 91 | String partsMsg = DoParts(_inv[i].parts, 1, "");
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| 92 | String msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location + ", slot=" + i + ", item=" + _inv[i].itemName + ", qnty=" + _inv[i].count + ", quality=" + _inv[i].quality + ", parts=(" + partsMsg + ")";
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| 93 | SdtdConsole.Instance.Output(msg);
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[250] | 94 | }
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| 95 | }
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| 96 | }
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| 97 | }
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| 98 |
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[273] | 99 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag)
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| 100 | {
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| 101 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 102 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 103 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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[250] | 104 |
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[273] | 105 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 106 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 107 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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[250] | 108 |
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[273] | 109 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 110 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 111 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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[250] | 112 |
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[273] | 113 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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[250] | 114 | }
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| 115 |
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[273] | 116 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId, string _location, string _tag)
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| 117 | {
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[253] | 118 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 119 |
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| 120 | for (int i = 0; i < slotindices.Length; i++) {
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| 121 | if (_items != null && _items [slotindices [i]] != null) {
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| 122 | InvItem item = _items [slotindices [i]];
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[273] | 123 | if (_tag == null) { // no Tag defined -> readable output
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| 124 | if (item.quality < 0) {
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| 125 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname, item.itemName));
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| 126 | } else {
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| 127 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}", _slotname, item.itemName, item.quality));
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| 128 | }
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| 129 | DoParts (_items [slotindices [i]].parts, 1, null);
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| 130 | } else { // Tag defined -> parseable output
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| 131 | String partsMsg = DoParts(_items[slotindices[i]].parts, 1, "");
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| 132 | String msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location + ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" + item.quality + ", parts=(" + partsMsg + ")";
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| 133 | SdtdConsole.Instance.Output(msg);
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[253] | 134 | }
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| 135 | return;
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[250] | 136 | }
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| 137 | }
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| 138 | }
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| 139 |
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[273] | 140 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage)
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| 141 | {
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[250] | 142 | if (_parts != null && _parts.Length > 0) {
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| 143 | string indenter = new string (' ', _indent * 4);
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| 144 | for (int i = 0; i < _parts.Length; i++) {
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| 145 | if (_parts [i] != null) {
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[273] | 146 | if (_currentMessage == null) { // no currentMessage given -> readable output
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| 147 | if (_parts [i].quality < 0) {
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| 148 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter, _parts [i].itemName));
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| 149 | } else {
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| 150 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}", indenter, _parts [i].itemName, _parts [i].quality));
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| 151 | }
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| 152 | DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| 153 | } else { // currentMessage given -> parseable output
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| 154 | if (_currentMessage.Length > 0) {
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| 155 | _currentMessage += ",";
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| 156 | }
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| 157 | _currentMessage += _parts[i].itemName + "@" + _parts[i].quality;
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| 158 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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[250] | 159 | }
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| 160 | }
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| 161 | }
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| 162 | }
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[273] | 163 | return _currentMessage;
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[250] | 164 | }
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| 165 |
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[224] | 166 | }
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| 167 | }
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