[224] | 1 | using System;
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| 2 | using System.Collections.Generic;
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[325] | 3 | using AllocsFixes.PersistentData;
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[224] | 4 |
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[325] | 5 | namespace AllocsFixes.CustomCommands {
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| 6 | public class ShowInventory : ConsoleCmdAbstract {
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[420] | 7 | protected override string getDescription () {
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[238] | 8 | return "list inventory of a given player";
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[224] | 9 | }
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| 10 |
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[420] | 11 | protected override string getHelp () {
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[238] | 12 | return "Usage:\n" +
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[369] | 13 | " showinventory <user id / player name / entity id> [tag]\n" +
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| 14 | "Show the inventory of the player given by his UserID, player name or\n" +
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[325] | 15 | "entity id (as given by e.g. \"lpi\").\n" +
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| 16 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 17 | "this case output is designed to be easily parseable by tools.\n" +
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| 18 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 19 | "the server which happens at least every 30 seconds.";
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[238] | 20 | }
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| 21 |
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[420] | 22 | protected override string[] getCommands () {
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[325] | 23 | return new[] {"showinventory", "si"};
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[224] | 24 | }
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| 25 |
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[325] | 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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[359] | 27 | if (_params.Count < 1) {
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| 28 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| 29 | return;
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| 30 | }
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[224] | 31 |
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[369] | 32 | PlatformUserIdentifierAbs steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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[359] | 33 | if (steamid == null) {
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| 34 | SdtdConsole.Instance.Output (
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| 35 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| 36 | return;
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| 37 | }
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[224] | 38 |
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[359] | 39 | string tag = null;
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| 40 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 41 | tag = _params [1];
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| 42 | }
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[273] | 43 |
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[359] | 44 | Player p = PersistentContainer.Instance.Players [steamid, false];
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| 45 | PersistentData.Inventory inv = p.Inventory;
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[224] | 46 |
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[359] | 47 | if (tag == null) {
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| 48 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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| 49 | }
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[325] | 50 |
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[359] | 51 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 52 | if (tag == null) {
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| 53 | SdtdConsole.Instance.Output (string.Empty);
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| 54 | }
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[250] | 55 |
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[359] | 56 | if (tag == null) {
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| 57 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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| 58 | }
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[325] | 59 |
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[359] | 60 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 61 | if (tag == null) {
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| 62 | SdtdConsole.Instance.Output (string.Empty);
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| 63 | }
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[250] | 64 |
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[359] | 65 | if (tag == null) {
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| 66 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
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| 67 | }
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[325] | 68 |
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[359] | 69 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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[250] | 70 |
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[359] | 71 | if (tag != null) {
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| 72 | SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
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| 73 | ", SHOWINVENTORY DONE");
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[224] | 74 | }
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| 75 | }
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[250] | 76 |
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[325] | 77 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
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[250] | 78 | for (int i = 0; i < _inv.Count; i++) {
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| 79 | if (_inv [i] != null) {
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[325] | 80 | if (_tag == null) {
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| 81 | // no Tag defined -> readable output
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[273] | 82 | if (_inv [i].quality < 0) {
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[325] | 83 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
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| 84 | _inv [i].count, _inv [i].itemName));
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[273] | 85 | } else {
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[325] | 86 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
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| 87 | _inv [i].count, _inv [i].itemName, _inv [i].quality));
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[273] | 88 | }
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[325] | 89 |
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[273] | 90 | DoParts (_inv [i].parts, 1, null);
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[325] | 91 | } else {
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| 92 | // Tag defined -> parseable output
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| 93 | string partsMsg = DoParts (_inv [i].parts, 1, "");
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| 94 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 95 | ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
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| 96 | ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
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| 97 | SdtdConsole.Instance.Output (msg);
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[250] | 98 | }
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| 99 | }
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| 100 | }
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| 101 | }
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| 102 |
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[325] | 103 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
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[273] | 104 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 105 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 106 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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[250] | 107 |
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[273] | 108 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 109 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 110 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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[250] | 111 |
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[273] | 112 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 113 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 114 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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[250] | 115 |
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[273] | 116 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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[250] | 117 | }
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| 118 |
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[325] | 119 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
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| 120 | string _location, string _tag) {
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[253] | 121 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 122 |
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| 123 | for (int i = 0; i < slotindices.Length; i++) {
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| 124 | if (_items != null && _items [slotindices [i]] != null) {
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| 125 | InvItem item = _items [slotindices [i]];
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[325] | 126 | if (_tag == null) {
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| 127 | // no Tag defined -> readable output
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[273] | 128 | if (item.quality < 0) {
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[325] | 129 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
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| 130 | item.itemName));
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[273] | 131 | } else {
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[325] | 132 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
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| 133 | _slotname, item.itemName, item.quality));
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[273] | 134 | }
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[325] | 135 |
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[273] | 136 | DoParts (_items [slotindices [i]].parts, 1, null);
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[325] | 137 | } else {
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| 138 | // Tag defined -> parseable output
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| 139 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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| 140 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 141 | ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
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| 142 | item.quality + ", parts=(" + partsMsg + ")";
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| 143 | SdtdConsole.Instance.Output (msg);
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[253] | 144 | }
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[325] | 145 |
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[253] | 146 | return;
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[250] | 147 | }
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| 148 | }
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| 149 | }
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| 150 |
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[325] | 151 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
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[250] | 152 | if (_parts != null && _parts.Length > 0) {
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| 153 | string indenter = new string (' ', _indent * 4);
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| 154 | for (int i = 0; i < _parts.Length; i++) {
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| 155 | if (_parts [i] != null) {
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[325] | 156 | if (_currentMessage == null) {
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| 157 | // no currentMessage given -> readable output
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[273] | 158 | if (_parts [i].quality < 0) {
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[325] | 159 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
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| 160 | _parts [i].itemName));
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[273] | 161 | } else {
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[325] | 162 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
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| 163 | indenter, _parts [i].itemName, _parts [i].quality));
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[273] | 164 | }
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[325] | 165 |
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[273] | 166 | DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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[325] | 167 | } else {
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| 168 | // currentMessage given -> parseable output
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[273] | 169 | if (_currentMessage.Length > 0) {
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| 170 | _currentMessage += ",";
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| 171 | }
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[325] | 172 |
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| 173 | _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
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[273] | 174 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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[250] | 175 | }
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| 176 | }
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| 177 | }
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| 178 | }
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[325] | 179 |
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[273] | 180 | return _currentMessage;
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[250] | 181 | }
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[224] | 182 | }
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[325] | 183 | }
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