| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using AllocsFixes.PersistentData;
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| 4 |
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| 5 | namespace AllocsFixes.CustomCommands {
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| 6 | public class ShowInventory : ConsoleCmdAbstract {
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| 7 | public override string GetDescription () {
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| 8 | return "list inventory of a given player";
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| 9 | }
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| 10 |
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| 11 | public override string GetHelp () {
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| 12 | return "Usage:\n" +
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| 13 | " showinventory <steam id / player name / entity id> [tag]\n" +
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| 14 | "Show the inventory of the player given by his SteamID, player name or\n" +
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| 15 | "entity id (as given by e.g. \"lpi\").\n" +
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| 16 | "Optionally specify a tag that is included in each line of the output. In\n" +
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| 17 | "this case output is designed to be easily parseable by tools.\n" +
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| 18 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 19 | "the server which happens at least every 30 seconds.";
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| 20 | }
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| 21 |
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| 22 | public override string[] GetCommands () {
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| 23 | return new[] {"showinventory", "si"};
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| 24 | }
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| 25 |
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| 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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| 27 | try {
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| 28 | if (_params.Count < 1) {
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| 29 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
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| 30 | return;
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| 31 | }
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| 32 |
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| 33 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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| 34 | if (steamid == null) {
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| 35 | SdtdConsole.Instance.Output (
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| 36 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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| 37 | return;
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| 38 | }
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| 39 |
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| 40 | string tag = null;
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| 41 | if (_params.Count > 1 && _params [1].Length > 0) {
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| 42 | tag = _params [1];
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| 43 | }
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| 44 |
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| 45 | Player p = PersistentContainer.Instance.Players [steamid, false];
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| 46 | PersistentData.Inventory inv = p.Inventory;
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| 47 |
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| 48 | if (tag == null) {
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| 49 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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| 50 | }
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| 51 |
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| 52 | PrintInv (inv.belt, p.EntityID, "belt", tag);
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| 53 | if (tag == null) {
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| 54 | SdtdConsole.Instance.Output (string.Empty);
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| 55 | }
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| 56 |
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| 57 | if (tag == null) {
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| 58 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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| 59 | }
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| 60 |
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| 61 | PrintInv (inv.bag, p.EntityID, "backpack", tag);
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| 62 | if (tag == null) {
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| 63 | SdtdConsole.Instance.Output (string.Empty);
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| 64 | }
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| 65 |
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| 66 | if (tag == null) {
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| 67 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
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| 68 | }
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| 69 |
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| 70 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
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| 71 |
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| 72 | if (tag != null) {
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| 73 | SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag +
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| 74 | ", SHOWINVENTORY DONE");
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| 75 | }
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| 76 | } catch (Exception e) {
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| 77 | Log.Out ("Error in ShowInventory.Run: " + e);
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| 78 | }
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| 79 | }
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| 80 |
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| 81 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) {
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| 82 | for (int i = 0; i < _inv.Count; i++) {
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| 83 | if (_inv [i] != null) {
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| 84 | if (_tag == null) {
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| 85 | // no Tag defined -> readable output
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| 86 | if (_inv [i].quality < 0) {
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| 87 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
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| 88 | _inv [i].count, _inv [i].itemName));
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| 89 | } else {
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| 90 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
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| 91 | _inv [i].count, _inv [i].itemName, _inv [i].quality));
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| 92 | }
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| 93 |
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| 94 | DoParts (_inv [i].parts, 1, null);
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| 95 | } else {
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| 96 | // Tag defined -> parseable output
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| 97 | string partsMsg = DoParts (_inv [i].parts, 1, "");
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| 98 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 99 | ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
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| 100 | ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
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| 101 | SdtdConsole.Instance.Output (msg);
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| 102 | }
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| 103 | }
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| 104 | }
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| 105 | }
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| 106 |
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| 107 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) {
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| 108 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag);
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| 109 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
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| 110 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
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| 111 |
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| 112 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag);
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| 113 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
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| 114 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
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| 115 |
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| 116 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
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| 117 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
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| 118 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
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| 119 |
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| 120 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
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| 121 | }
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| 122 |
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| 123 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId,
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| 124 | string _location, string _tag) {
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| 125 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
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| 126 |
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| 127 | for (int i = 0; i < slotindices.Length; i++) {
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| 128 | if (_items != null && _items [slotindices [i]] != null) {
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| 129 | InvItem item = _items [slotindices [i]];
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| 130 | if (_tag == null) {
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| 131 | // no Tag defined -> readable output
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| 132 | if (item.quality < 0) {
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| 133 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
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| 134 | item.itemName));
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| 135 | } else {
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| 136 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
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| 137 | _slotname, item.itemName, item.quality));
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| 138 | }
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| 139 |
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| 140 | DoParts (_items [slotindices [i]].parts, 1, null);
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| 141 | } else {
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| 142 | // Tag defined -> parseable output
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| 143 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, "");
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| 144 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
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| 145 | ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" +
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| 146 | item.quality + ", parts=(" + partsMsg + ")";
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| 147 | SdtdConsole.Instance.Output (msg);
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| 148 | }
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| 149 |
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| 150 | return;
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| 151 | }
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| 152 | }
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| 153 | }
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| 154 |
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| 155 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) {
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| 156 | if (_parts != null && _parts.Length > 0) {
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| 157 | string indenter = new string (' ', _indent * 4);
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| 158 | for (int i = 0; i < _parts.Length; i++) {
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| 159 | if (_parts [i] != null) {
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| 160 | if (_currentMessage == null) {
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| 161 | // no currentMessage given -> readable output
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| 162 | if (_parts [i].quality < 0) {
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| 163 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
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| 164 | _parts [i].itemName));
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| 165 | } else {
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| 166 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
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| 167 | indenter, _parts [i].itemName, _parts [i].quality));
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| 168 | }
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| 169 |
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| 170 | DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| 171 | } else {
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| 172 | // currentMessage given -> parseable output
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| 173 | if (_currentMessage.Length > 0) {
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| 174 | _currentMessage += ",";
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| 175 | }
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| 176 |
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| 177 | _currentMessage += _parts [i].itemName + "@" + _parts [i].quality;
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| 178 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
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| 179 | }
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| 180 | }
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| 181 | }
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| 182 | }
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| 183 |
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| 184 | return _currentMessage;
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| 185 | }
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| 186 | }
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| 187 | }
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