source: binary-improvements/MapRendering/Web/API/GetPlayerInventories.cs@ 323

Last change on this file since 323 was 321, checked in by alloc, 6 years ago

Fixed #114: Added GetPlayerInventories API

File size: 2.3 KB
RevLine 
[321]1using AllocsFixes.JSON;
2using AllocsFixes.PersistentData;
3using System;
4using System.Collections.Generic;
5using System.Net;
6
7namespace AllocsFixes.NetConnections.Servers.Web.API {
8 public class GetPlayerInventories : WebAPI {
9
10 public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
11 JSONArray AllInventoriesResult = new JSONArray ();
12
13 foreach (string sid in PersistentContainer.Instance.Players.SteamIDs) {
14 Player p = PersistentContainer.Instance.Players [sid, false];
15
16 if (p == null) {
17 continue;
18 }
19
20 if (p.IsOnline) {
21 PersistentData.Inventory inv = p.Inventory;
22
23 JSONObject result = new JSONObject ();
24 JSONArray bag = new JSONArray ();
25 JSONArray belt = new JSONArray ();
26 JSONObject equipment = new JSONObject ();
27 result.Add ("steamid", new JSONString (sid));
28 result.Add ("entityid", new JSONNumber (p.EntityID));
29 result.Add ("playername", new JSONString (p.Name));
30 result.Add ("bag", bag);
31 result.Add ("belt", belt);
32 result.Add ("equipment", equipment);
33
34 GetPlayerInventory.DoInventory (belt, inv.belt);
35 GetPlayerInventory.DoInventory (bag, inv.bag);
36
37 GetPlayerInventory.AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear);
38 GetPlayerInventory.AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear);
39 GetPlayerInventory.AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face);
40
41 GetPlayerInventory.AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor);
42 GetPlayerInventory.AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket);
43 GetPlayerInventory.AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt);
44
45 GetPlayerInventory.AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor);
46 GetPlayerInventory.AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs);
47 GetPlayerInventory.AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet);
48
49 GetPlayerInventory.AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands);
50
51 AllInventoriesResult.Add (result);
52 }
53 }
54
55 WriteJSON (resp, AllInventoriesResult);
56 }
57
58 }
59}
60
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