1 | using System.Collections.Generic;
|
---|
2 | using System.Net;
|
---|
3 | using AllocsFixes.JSON;
|
---|
4 | using AllocsFixes.PersistentData;
|
---|
5 |
|
---|
6 | namespace AllocsFixes.NetConnections.Servers.Web.API {
|
---|
7 | public class GetPlayerInventories : WebAPI {
|
---|
8 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user,
|
---|
9 | int permissionLevel) {
|
---|
10 | JSONArray AllInventoriesResult = new JSONArray ();
|
---|
11 |
|
---|
12 | foreach (KeyValuePair<string, Player> kvp in PersistentContainer.Instance.Players.Dict) {
|
---|
13 | Player p = kvp.Value;
|
---|
14 |
|
---|
15 | if (p == null) {
|
---|
16 | continue;
|
---|
17 | }
|
---|
18 |
|
---|
19 | if (p.IsOnline) {
|
---|
20 | PersistentData.Inventory inv = p.Inventory;
|
---|
21 |
|
---|
22 | JSONObject result = new JSONObject ();
|
---|
23 | JSONArray bag = new JSONArray ();
|
---|
24 | JSONArray belt = new JSONArray ();
|
---|
25 | JSONObject equipment = new JSONObject ();
|
---|
26 | result.Add ("steamid", new JSONString (kvp.Key));
|
---|
27 | result.Add ("entityid", new JSONNumber (p.EntityID));
|
---|
28 | result.Add ("playername", new JSONString (p.Name));
|
---|
29 | result.Add ("bag", bag);
|
---|
30 | result.Add ("belt", belt);
|
---|
31 | result.Add ("equipment", equipment);
|
---|
32 |
|
---|
33 | GetPlayerInventory.DoInventory (belt, inv.belt);
|
---|
34 | GetPlayerInventory.DoInventory (bag, inv.bag);
|
---|
35 |
|
---|
36 | GetPlayerInventory.AddEquipment (equipment, "head", inv.equipment, EquipmentSlots.Headgear);
|
---|
37 | GetPlayerInventory.AddEquipment (equipment, "eyes", inv.equipment, EquipmentSlots.Eyewear);
|
---|
38 | GetPlayerInventory.AddEquipment (equipment, "face", inv.equipment, EquipmentSlots.Face);
|
---|
39 |
|
---|
40 | GetPlayerInventory.AddEquipment (equipment, "armor", inv.equipment, EquipmentSlots.ChestArmor);
|
---|
41 | GetPlayerInventory.AddEquipment (equipment, "jacket", inv.equipment, EquipmentSlots.Jacket);
|
---|
42 | GetPlayerInventory.AddEquipment (equipment, "shirt", inv.equipment, EquipmentSlots.Shirt);
|
---|
43 |
|
---|
44 | GetPlayerInventory.AddEquipment (equipment, "legarmor", inv.equipment, EquipmentSlots.LegArmor);
|
---|
45 | GetPlayerInventory.AddEquipment (equipment, "pants", inv.equipment, EquipmentSlots.Legs);
|
---|
46 | GetPlayerInventory.AddEquipment (equipment, "boots", inv.equipment, EquipmentSlots.Feet);
|
---|
47 |
|
---|
48 | GetPlayerInventory.AddEquipment (equipment, "gloves", inv.equipment, EquipmentSlots.Hands);
|
---|
49 |
|
---|
50 | AllInventoriesResult.Add (result);
|
---|
51 | }
|
---|
52 | }
|
---|
53 |
|
---|
54 | WriteJSON (resp, AllInventoriesResult);
|
---|
55 | }
|
---|
56 | }
|
---|
57 | }
|
---|