[230] | 1 | using AllocsFixes.JSON;
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| 2 | using AllocsFixes.PersistentData;
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Net;
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| 6 |
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| 7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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| 8 | {
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[245] | 9 | public class GetPlayerInventory : WebAPI {
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| 10 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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[230] | 11 | if (req.QueryString ["steamid"] == null) {
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| 12 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 13 | Web.SetResponseTextContent (resp, "No SteamID given");
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| 14 | return;
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| 15 | }
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| 16 |
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[233] | 17 | Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
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[230] | 18 | if (p == null) {
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| 19 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 20 | Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
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| 21 | return;
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| 22 | }
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| 23 |
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| 24 | PersistentData.Inventory inv = p.Inventory;
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| 25 |
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| 26 |
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| 27 | JSONObject result = new JSONObject ();
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| 28 |
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| 29 | JSONArray bag = new JSONArray ();
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| 30 | JSONArray belt = new JSONArray ();
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[245] | 31 | JSONObject equipment = new JSONObject ();
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| 32 | result.Add ("playername", new JSONString (p.Name));
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[230] | 33 | result.Add ("bag", bag);
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| 34 | result.Add ("belt", belt);
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[245] | 35 | result.Add ("equipment", equipment);
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[230] | 36 |
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| 37 | for (int i = 0; i < inv.belt.Count; i++) {
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[245] | 38 | JSONObject item = new JSONObject ();
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[230] | 39 | if (inv.belt [i] != null) {
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[245] | 40 | item.Add ("count", new JSONNumber (inv.belt [i].count));
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| 41 | item.Add ("name", new JSONString (inv.belt [i].itemName));
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[230] | 42 | } else {
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[245] | 43 | item.Add ("count", new JSONNumber (0));
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| 44 | item.Add ("name", new JSONString (string.Empty));
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[230] | 45 | }
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[245] | 46 | belt.Add (item);
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[230] | 47 | }
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| 48 | for (int i = 0; i < inv.bag.Count; i++) {
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[245] | 49 | JSONObject item = new JSONObject ();
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[230] | 50 | if (inv.bag [i] != null) {
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[245] | 51 | item.Add ("count", new JSONNumber (inv.bag [i].count));
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| 52 | item.Add ("name", new JSONString (inv.bag [i].itemName));
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[230] | 53 | } else {
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[245] | 54 | item.Add ("count", new JSONNumber (0));
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| 55 | item.Add ("name", new JSONString (string.Empty));
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[230] | 56 | }
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[245] | 57 | bag.Add (item);
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[230] | 58 | }
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| 59 |
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[245] | 60 | AddEquipment (equipment, "head", inv.equipment, XMLData.Item.EnumEquipmentSlot.Head, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 61 | AddEquipment (equipment, "eyes", inv.equipment, XMLData.Item.EnumEquipmentSlot.Eyes, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 62 | AddEquipment (equipment, "face", inv.equipment, XMLData.Item.EnumEquipmentSlot.Face, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 63 |
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| 64 | AddEquipment (equipment, "armor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 65 | AddEquipment (equipment, "jacket", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 66 | AddEquipment (equipment, "shirt", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 67 |
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| 68 | AddEquipment (equipment, "legarmor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 69 | AddEquipment (equipment, "pants", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 70 | AddEquipment (equipment, "boots", inv.equipment, XMLData.Item.EnumEquipmentSlot.Feet, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 71 |
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| 72 | AddEquipment (equipment, "gloves", inv.equipment, XMLData.Item.EnumEquipmentSlot.Hands, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 73 | AddEquipment (equipment, "backpack", inv.equipment, XMLData.Item.EnumEquipmentSlot.Back, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 74 |
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[230] | 75 | WriteJSON (resp, result);
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| 76 | }
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[245] | 77 |
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| 78 | private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, XMLData.Item.EnumEquipmentSlot _slot, NGuiInvGridEquipment.EnumClothingLayer _layer) {
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| 79 | int index = (int)_slot + (int)_layer * (int)XMLData.Item.EnumEquipmentSlot.Count;
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| 80 | if (_items != null && _items [index] != null) {
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| 81 | _eq.Add (_slotname, new JSONString (_items [index].itemName));
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| 82 | } else {
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| 83 | _eq.Add (_slotname, new JSONBoolean (false));
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| 84 | }
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| 85 | }
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| 86 |
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[230] | 87 | }
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| 88 | }
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| 89 |
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