[251] | 1 | using AllocsFixes.JSON;
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| 2 | using AllocsFixes.PersistentData;
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| 3 | using System;
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| 4 | using System.Collections.Generic;
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| 5 | using System.Net;
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| 6 |
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| 7 | namespace AllocsFixes.NetConnections.Servers.Web.API
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| 8 | {
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| 9 | public class GetPlayerInventory : WebAPI {
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| 10 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
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| 11 | if (req.QueryString ["steamid"] == null) {
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| 12 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 13 | Web.SetResponseTextContent (resp, "No SteamID given");
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| 14 | return;
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| 15 | }
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| 16 |
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| 17 | Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
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| 18 | if (p == null) {
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| 19 | resp.StatusCode = (int)HttpStatusCode.InternalServerError;
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| 20 | Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
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| 21 | return;
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| 22 | }
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| 23 |
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| 24 | PersistentData.Inventory inv = p.Inventory;
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| 25 |
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| 26 |
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| 27 | JSONObject result = new JSONObject ();
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| 28 |
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| 29 | JSONArray bag = new JSONArray ();
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| 30 | JSONArray belt = new JSONArray ();
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| 31 | JSONObject equipment = new JSONObject ();
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| 32 | result.Add ("playername", new JSONString (p.Name));
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| 33 | result.Add ("bag", bag);
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| 34 | result.Add ("belt", belt);
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| 35 | result.Add ("equipment", equipment);
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| 36 |
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| 37 | DoInventory (belt, inv.belt);
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| 38 | DoInventory (bag, inv.bag);
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| 39 |
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| 40 | AddEquipment (equipment, "head", inv.equipment, XMLData.Item.EnumEquipmentSlot.Head, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 41 | AddEquipment (equipment, "eyes", inv.equipment, XMLData.Item.EnumEquipmentSlot.Eyes, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 42 | AddEquipment (equipment, "face", inv.equipment, XMLData.Item.EnumEquipmentSlot.Face, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 43 |
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| 44 | AddEquipment (equipment, "armor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 45 | AddEquipment (equipment, "jacket", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Middle);
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| 46 | AddEquipment (equipment, "shirt", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 47 |
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| 48 | AddEquipment (equipment, "legarmor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 49 | AddEquipment (equipment, "pants", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 50 | AddEquipment (equipment, "boots", inv.equipment, XMLData.Item.EnumEquipmentSlot.Feet, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 51 |
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| 52 | AddEquipment (equipment, "gloves", inv.equipment, XMLData.Item.EnumEquipmentSlot.Hands, NGuiInvGridEquipment.EnumClothingLayer.Inner);
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| 53 | AddEquipment (equipment, "backpack", inv.equipment, XMLData.Item.EnumEquipmentSlot.Back, NGuiInvGridEquipment.EnumClothingLayer.Outer);
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| 54 |
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| 55 | WriteJSON (resp, result);
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| 56 | }
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| 57 |
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| 58 | private void DoInventory (JSONArray _jsonRes, List<InvItem> _inv) {
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| 59 | for (int i = 0; i < _inv.Count; i++) {
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| 60 | _jsonRes.Add (GetJsonForItem (_inv [i]));
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, XMLData.Item.EnumEquipmentSlot _slot, NGuiInvGridEquipment.EnumClothingLayer _layer) {
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| 65 | int index = (int)_slot + (int)_layer * (int)XMLData.Item.EnumEquipmentSlot.Count;
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| 66 | if (_items != null) {
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| 67 | _eq.Add (_slotname, GetJsonForItem (_items [index]));
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| 68 | } else {
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| 69 | _eq.Add (_slotname, new JSONNull ());
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | private JSONNode GetJsonForItem (InvItem _item) {
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| 74 | if (_item != null) {
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| 75 | JSONObject jsonItem = new JSONObject ();
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| 76 | jsonItem.Add ("count", new JSONNumber (_item.count));
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| 77 | jsonItem.Add ("name", new JSONString (_item.itemName));
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| 78 | jsonItem.Add ("icon", new JSONString (_item.icon));
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| 79 | jsonItem.Add ("iconcolor", new JSONString ((string.IsNullOrEmpty (_item.iconcolor) || _item.iconcolor == "FFFFFF" ? "" : _item.iconcolor)));
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| 80 | jsonItem.Add ("quality", new JSONNumber(_item.quality));
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| 81 | if (_item.quality >= 0) {
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| 82 | jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality)));
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| 83 | }
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| 84 | return jsonItem;
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| 85 | } else {
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| 86 | return new JSONNull ();
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| 87 | }
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| 88 | }
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| 89 |
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| 90 | }
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| 91 | }
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| 92 |
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