source: binary-improvements/MapRendering/Web/API/GetPlayerInventory.cs@ 251

Last change on this file since 251 was 251, checked in by peter.souza, 10 years ago

Enemies (zombies and hostile animal entities) are now shown on the map as Hostiles and require permission level 'webapi.gethostilelocation' for web viewers to see.

Animals (non-hostile entities) are now shown on the map as Animals and require permission level 'webapi.getanimalslocation' for web viewers to see.

Permission level for 'webapi.viewallclaims' is now required for a viewer to see all claims, otherwise the permission level for 'webapi.getlandclaims' will only show viewer-owned claims. A viewer requires both 'webapi.getlandclaims' and 'webapi.viewallclaims' to be set for all claims to show (you can't just set 'webapi.viewallclaims').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Permission level for 'webapi.viewallplayers' is now required for a viewer to see all players, otherwise the permission level for 'webapi.getplayerslocation' will only show the player for the currently-authenticated viewer. A viewer requires both 'webapi.getplayerslocation' and 'webapi.viewallplayers' to be set for all players to show (you can't just set 'webapi.viewallplayers').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Banned players are now hidden from the web map.
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=320702&viewfull=1#post320702

Items using 'CustomIcon' and 'CustomIconTint' are now supported (although the exact tinting may not be perfectly the same as the game).
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317117&viewfull=1#post317117
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317679&viewfull=1#post317679

Map marker icons for players, hostiles, and animals have been updated.

File size: 4.1 KB
Line 
1using AllocsFixes.JSON;
2using AllocsFixes.PersistentData;
3using System;
4using System.Collections.Generic;
5using System.Net;
6
7namespace AllocsFixes.NetConnections.Servers.Web.API
8{
9 public class GetPlayerInventory : WebAPI {
10 public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) {
11 if (req.QueryString ["steamid"] == null) {
12 resp.StatusCode = (int)HttpStatusCode.InternalServerError;
13 Web.SetResponseTextContent (resp, "No SteamID given");
14 return;
15 }
16
17 Player p = PersistentContainer.Instance.Players [req.QueryString ["steamid"], false];
18 if (p == null) {
19 resp.StatusCode = (int)HttpStatusCode.InternalServerError;
20 Web.SetResponseTextContent (resp, "Invalid or unknown SteamID given");
21 return;
22 }
23
24 PersistentData.Inventory inv = p.Inventory;
25
26
27 JSONObject result = new JSONObject ();
28
29 JSONArray bag = new JSONArray ();
30 JSONArray belt = new JSONArray ();
31 JSONObject equipment = new JSONObject ();
32 result.Add ("playername", new JSONString (p.Name));
33 result.Add ("bag", bag);
34 result.Add ("belt", belt);
35 result.Add ("equipment", equipment);
36
37 DoInventory (belt, inv.belt);
38 DoInventory (bag, inv.bag);
39
40 AddEquipment (equipment, "head", inv.equipment, XMLData.Item.EnumEquipmentSlot.Head, NGuiInvGridEquipment.EnumClothingLayer.Middle);
41 AddEquipment (equipment, "eyes", inv.equipment, XMLData.Item.EnumEquipmentSlot.Eyes, NGuiInvGridEquipment.EnumClothingLayer.Middle);
42 AddEquipment (equipment, "face", inv.equipment, XMLData.Item.EnumEquipmentSlot.Face, NGuiInvGridEquipment.EnumClothingLayer.Middle);
43
44 AddEquipment (equipment, "armor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Outer);
45 AddEquipment (equipment, "jacket", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Middle);
46 AddEquipment (equipment, "shirt", inv.equipment, XMLData.Item.EnumEquipmentSlot.Chest, NGuiInvGridEquipment.EnumClothingLayer.Inner);
47
48 AddEquipment (equipment, "legarmor", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Outer);
49 AddEquipment (equipment, "pants", inv.equipment, XMLData.Item.EnumEquipmentSlot.Legs, NGuiInvGridEquipment.EnumClothingLayer.Inner);
50 AddEquipment (equipment, "boots", inv.equipment, XMLData.Item.EnumEquipmentSlot.Feet, NGuiInvGridEquipment.EnumClothingLayer.Inner);
51
52 AddEquipment (equipment, "gloves", inv.equipment, XMLData.Item.EnumEquipmentSlot.Hands, NGuiInvGridEquipment.EnumClothingLayer.Inner);
53 AddEquipment (equipment, "backpack", inv.equipment, XMLData.Item.EnumEquipmentSlot.Back, NGuiInvGridEquipment.EnumClothingLayer.Outer);
54
55 WriteJSON (resp, result);
56 }
57
58 private void DoInventory (JSONArray _jsonRes, List<InvItem> _inv) {
59 for (int i = 0; i < _inv.Count; i++) {
60 _jsonRes.Add (GetJsonForItem (_inv [i]));
61 }
62 }
63
64 private void AddEquipment (JSONObject _eq, string _slotname, InvItem[] _items, XMLData.Item.EnumEquipmentSlot _slot, NGuiInvGridEquipment.EnumClothingLayer _layer) {
65 int index = (int)_slot + (int)_layer * (int)XMLData.Item.EnumEquipmentSlot.Count;
66 if (_items != null) {
67 _eq.Add (_slotname, GetJsonForItem (_items [index]));
68 } else {
69 _eq.Add (_slotname, new JSONNull ());
70 }
71 }
72
73 private JSONNode GetJsonForItem (InvItem _item) {
74 if (_item != null) {
75 JSONObject jsonItem = new JSONObject ();
76 jsonItem.Add ("count", new JSONNumber (_item.count));
77 jsonItem.Add ("name", new JSONString (_item.itemName));
78 jsonItem.Add ("icon", new JSONString (_item.icon));
79 jsonItem.Add ("iconcolor", new JSONString ((string.IsNullOrEmpty (_item.iconcolor) || _item.iconcolor == "FFFFFF" ? "" : _item.iconcolor)));
80 jsonItem.Add ("quality", new JSONNumber(_item.quality));
81 if (_item.quality >= 0) {
82 jsonItem.Add ("qualitycolor", new JSONString (QualityInfo.GetQualityColorHex (_item.quality)));
83 }
84 return jsonItem;
85 } else {
86 return new JSONNull ();
87 }
88 }
89
90 }
91}
92
Note: See TracBrowser for help on using the repository browser.