source: binary-improvements/MapRendering/Web/API/GetPlayersOnline.cs@ 350

Last change on this file since 350 was 326, checked in by alloc, 6 years ago

More cleanup, allocation improvements

File size: 2.0 KB
RevLine 
[325]1using System.Collections.Generic;
2using System.Net;
[230]3using AllocsFixes.JSON;
[233]4using AllocsFixes.PersistentData;
[230]5
[325]6namespace AllocsFixes.NetConnections.Servers.Web.API {
7 public class GetPlayersOnline : WebAPI {
8 public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user,
9 int permissionLevel) {
10 JSONArray players = new JSONArray ();
[230]11
12 World w = GameManager.Instance.World;
13 foreach (KeyValuePair<int, EntityPlayer> current in w.Players.dict) {
[324]14 ClientInfo ci = ConnectionManager.Instance.Clients.ForEntityId (current.Key);
[233]15 Player player = PersistentContainer.Instance.Players [ci.playerId, false];
[230]16
[325]17 JSONObject pos = new JSONObject ();
18 pos.Add ("x", new JSONNumber ((int) current.Value.GetPosition ().x));
19 pos.Add ("y", new JSONNumber ((int) current.Value.GetPosition ().y));
20 pos.Add ("z", new JSONNumber ((int) current.Value.GetPosition ().z));
[230]21
[325]22 JSONObject p = new JSONObject ();
[233]23 p.Add ("steamid", new JSONString (ci.playerId));
[256]24 p.Add ("entityid", new JSONNumber (ci.entityId));
[309]25 p.Add ("ip", new JSONString (ci.ip));
[233]26 p.Add ("name", new JSONString (current.Value.EntityName));
27 p.Add ("online", new JSONBoolean (true));
28 p.Add ("position", pos);
[230]29
[277]30 // Deprecated!
[324]31 p.Add ("experience", new JSONNumber (-1));
[277]32
[233]33 p.Add ("level", new JSONNumber (player != null ? player.Level : -1));
34 p.Add ("health", new JSONNumber (current.Value.Health));
35 p.Add ("stamina", new JSONNumber (current.Value.Stamina));
36 p.Add ("zombiekills", new JSONNumber (current.Value.KilledZombies));
37 p.Add ("playerkills", new JSONNumber (current.Value.KilledPlayers));
38 p.Add ("playerdeaths", new JSONNumber (current.Value.Died));
39 p.Add ("score", new JSONNumber (current.Value.Score));
40
[268]41 p.Add ("totalplaytime", new JSONNumber (player != null ? player.TotalPlayTime : -1));
42 p.Add ("lastonline", new JSONString (player != null ? player.LastOnline.ToString ("s") : string.Empty));
[326]43 p.Add ("ping", new JSONNumber (ci.ping));
[268]44
[325]45 players.Add (p);
[230]46 }
47
[325]48 WriteJSON (resp, players);
[230]49 }
50 }
[325]51}
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