1 | using System; |
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2 | using System.Collections.Generic; |
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3 | using System.Net; |
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4 | using System.Threading; |
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5 | |
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6 | using UnityEngine; |
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7 | using System.IO; |
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8 | |
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9 | namespace AllocsFixes.NetConnections.Servers.Web.Handlers |
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10 | { |
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11 | public class ItemIconHandler : PathHandler { |
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12 | private static ItemIconHandler instance = null; |
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13 | public static ItemIconHandler Instance { |
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14 | get { return instance; } |
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15 | } |
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16 | |
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17 | private string staticPart; |
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18 | private bool logMissingFiles; |
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19 | private Dictionary<string, byte[]> icons = new Dictionary<string, byte[]> (); |
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20 | private bool loaded = false; |
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21 | |
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22 | public ItemIconHandler (string staticPart, bool logMissingFiles, string moduleName = null) : base(moduleName) { |
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23 | this.staticPart = staticPart; |
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24 | this.logMissingFiles = logMissingFiles; |
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25 | ItemIconHandler.instance = this; |
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26 | } |
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27 | |
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28 | public override void HandleRequest (HttpListenerRequest req, HttpListenerResponse resp, WebConnection user, int permissionLevel) { |
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29 | if (!loaded) { |
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30 | resp.StatusCode = (int)HttpStatusCode.InternalServerError; |
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31 | Log.Out ("Web:IconHandler: Icons not loaded"); |
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32 | return; |
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33 | } |
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34 | |
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35 | string requestFileName = req.Url.AbsolutePath.Remove (0, staticPart.Length); |
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36 | requestFileName = requestFileName.Remove (requestFileName.LastIndexOf ('.')); |
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37 | |
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38 | if (icons.ContainsKey (requestFileName) && req.Url.AbsolutePath.ToLower ().EndsWith (".png")) { |
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39 | resp.ContentType = MimeType.GetMimeType (".png"); |
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40 | |
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41 | byte[] itemIconData = icons [requestFileName]; |
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42 | |
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43 | resp.ContentLength64 = itemIconData.Length; |
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44 | resp.OutputStream.Write (itemIconData, 0, itemIconData.Length); |
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45 | } else { |
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46 | resp.StatusCode = (int)HttpStatusCode.NotFound; |
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47 | if (logMissingFiles) { |
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48 | Log.Out ("Web:IconHandler:FileNotFound: \"" + req.Url.AbsolutePath + "\" "); |
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49 | } |
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50 | return; |
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51 | } |
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52 | } |
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53 | |
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54 | public bool LoadIcons () { |
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55 | lock (icons) { |
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56 | if (loaded) { |
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57 | return true; |
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58 | } |
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59 | |
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60 | MicroStopwatch microStopwatch = new MicroStopwatch (); |
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61 | |
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62 | GameObject atlasObj = GameObject.Find ("/NGUI Root (2D)/ItemIconAtlas"); |
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63 | if (atlasObj == null) { |
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64 | Log.Error ("Web:IconHandler: Atlas object not found"); |
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65 | loaded = true; |
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66 | return false; |
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67 | } |
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68 | DynamicUIAtlas atlas = atlasObj.GetComponent<DynamicUIAtlas> (); |
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69 | if (atlas == null) { |
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70 | Log.Error ("Web:IconHandler: Atlas component not found"); |
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71 | loaded = true; |
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72 | return false; |
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73 | } |
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74 | |
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75 | string textureResourceName = atlas.PrebakedAtlas; |
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76 | List<UISpriteData> sprites; |
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77 | int elementWidth, elementHeight; |
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78 | Texture2D atlasTex; |
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79 | |
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80 | if (!DynamicUIAtlasTools.ReadPrebakedAtlasDescriptor (textureResourceName, out sprites, out elementWidth, out elementHeight)) { |
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81 | SdtdConsole.Instance.Output ("Web:IconHandler: Could not read dynamic atlas descriptor"); |
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82 | return false; |
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83 | } |
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84 | |
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85 | if (!DynamicUIAtlasTools.ReadPrebakedAtlasTexture (textureResourceName, out atlasTex)) { |
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86 | SdtdConsole.Instance.Output ("Web:IconHandler: Could not read dynamic atlas texture"); |
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87 | return false; |
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88 | } |
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89 | |
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90 | // Get list of used tints for all items |
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91 | Dictionary<string, List<Color>> tintedIcons = new Dictionary<string, List<Color>> (); |
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92 | foreach (ItemClass ic in ItemClass.list) { |
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93 | if (ic != null) { |
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94 | Color tintColor = ic.GetIconTint (); |
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95 | if (tintColor != Color.white) { |
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96 | string name = ic.GetIconName (); |
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97 | if (!tintedIcons.ContainsKey (name)) { |
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98 | tintedIcons.Add (name, new List<Color> ()); |
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99 | } |
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100 | List<Color> list = tintedIcons [name]; |
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101 | list.Add (tintColor); |
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102 | } |
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103 | } |
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104 | } |
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105 | |
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106 | // Load icons from vanilla |
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107 | foreach (UISpriteData data in sprites) { |
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108 | string name = data.name; |
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109 | Texture2D tex = new Texture2D (data.width, data.height, TextureFormat.ARGB32, false); |
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110 | tex.SetPixels (atlasTex.GetPixels (data.x, atlasTex.height - data.height - data.y, data.width, data.height)); |
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111 | |
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112 | AddIcon (name, tex, tintedIcons); |
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113 | |
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114 | UnityEngine.Object.Destroy (tex); |
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115 | } |
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116 | Resources.UnloadAsset(atlasTex); |
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117 | |
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118 | // Load icons from mods |
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119 | foreach (Mod mod in ModManager.GetLoadedMods ()) { |
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120 | try { |
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121 | string modIconsPath = mod.Path + "/ItemIcons"; |
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122 | if (Directory.Exists (modIconsPath)) { |
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123 | foreach (string file in Directory.GetFiles (modIconsPath)) { |
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124 | try { |
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125 | if (file.ToLower ().EndsWith (".png")) { |
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126 | string name = Path.GetFileNameWithoutExtension (file); |
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127 | Texture2D tex = new Texture2D (1, 1, TextureFormat.ARGB32, false); |
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128 | if (tex.LoadImage (File.ReadAllBytes (file))) { |
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129 | if (tex.width == elementWidth && tex.height == elementHeight) { |
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130 | AddIcon (name, tex, tintedIcons); |
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131 | } |
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132 | |
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133 | UnityEngine.Object.Destroy (tex); |
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134 | } |
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135 | } |
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136 | } catch (Exception e) { |
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137 | Log.Exception (e); |
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138 | } |
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139 | } |
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140 | } |
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141 | } catch (Exception e) { |
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142 | Log.Exception (e); |
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143 | } |
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144 | } |
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145 | |
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146 | loaded = true; |
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147 | Log.Out ("Web:IconHandler: Icons loaded - {0} ms", microStopwatch.ElapsedMilliseconds); |
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148 | |
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149 | return true; |
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150 | } |
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151 | } |
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152 | |
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153 | private void AddIcon (string _name, Texture2D _tex, Dictionary<string, List<Color>> _tintedIcons) { |
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154 | icons.Add (_name + "__FFFFFF", _tex.EncodeToPNG ()); |
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155 | |
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156 | if (_tintedIcons.ContainsKey (_name)) { |
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157 | foreach (Color c in _tintedIcons [_name]) { |
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158 | string tintedName = _name + "__" + AllocsUtils.ColorToHex (c); |
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159 | if (!icons.ContainsKey (tintedName)) { |
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160 | Texture2D tintedTex = new Texture2D (_tex.width, _tex.height, TextureFormat.ARGB32, false); |
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161 | |
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162 | for (int x = 0; x < _tex.width; x++) { |
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163 | for (int y = 0; y < _tex.height; y++) { |
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164 | tintedTex.SetPixel (x, y, _tex.GetPixel (x, y) * c); |
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165 | } |
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166 | } |
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167 | |
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168 | icons.Add (tintedName, tintedTex.EncodeToPNG ()); |
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169 | |
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170 | UnityEngine.Object.Destroy (tintedTex); |
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171 | } |
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172 | } |
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173 | } |
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174 | } |
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175 | |
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176 | } |
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177 | } |
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178 | |
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