source: binary-improvements2/7dtd-server-fixes/src/ModApi.cs@ 391

Last change on this file since 391 was 391, checked in by alloc, 2 years ago

Major refactoring/cleanup

File size: 2.8 KB
RevLine 
[324]1using System.Collections.Generic;
[345]2using AllocsFixes.PersistentData;
[391]3using JetBrains.Annotations;
[369]4using Platform.Steam;
[230]5
[325]6namespace AllocsFixes {
[391]7 [UsedImplicitly]
8 public class ModApi : IModApi {
[369]9 public void InitMod (Mod _modInstance) {
[337]10 ModEvents.GameStartDone.RegisterHandler (GameAwake);
[325]11 ModEvents.SavePlayerData.RegisterHandler (SavePlayerData);
12 ModEvents.PlayerSpawning.RegisterHandler (PlayerSpawning);
13 ModEvents.PlayerDisconnected.RegisterHandler (PlayerDisconnected);
[345]14 ModEvents.PlayerSpawnedInWorld.RegisterHandler (PlayerSpawned);
[325]15 ModEvents.ChatMessage.RegisterHandler (ChatMessage);
16 }
[230]17
[391]18 private void GameAwake () {
[369]19 PersistentContainer.Load ();
[230]20 }
21
[391]22 private void SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) {
[371]23 PersistentContainer.Instance.Players [_cInfo.InternalId, true].Update (_playerDataFile);
[230]24 }
25
[391]26 private void PlayerSpawning (ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) {
[369]27 string owner = null;
28 if (_cInfo.PlatformId is UserIdentifierSteam identifierSteam) {
29 owner = identifierSteam.OwnerId.ToString ();
[345]30 }
[369]31
32 Log.Out ("Player connected" +
33 ", entityid=" + _cInfo.entityId +
34 ", name=" + _cInfo.playerName +
35 ", pltfmid=" + (_cInfo.PlatformId?.CombinedString ?? "<unknown>") +
36 ", crossid=" + (_cInfo.CrossplatformId?.CombinedString ?? "<unknown/none>") +
37 ", steamOwner=" + (owner ?? "<unknown/none>") +
38 ", ip=" + _cInfo.ip
39 );
[230]40 }
[325]41
[391]42 private void PlayerDisconnected (ClientInfo _cInfo, bool _bShutdown) {
[371]43 Player p = PersistentContainer.Instance.Players [_cInfo.InternalId, false];
[369]44 if (p != null) {
45 p.SetOffline ();
46 } else {
47 Log.Out ("Disconnected player not found in client list...");
48 }
[345]49
[369]50 PersistentContainer.Instance.Save ();
[230]51 }
52
[391]53 private void PlayerSpawned (ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _spawnPos) {
[371]54 PersistentContainer.Instance.Players [_cInfo.InternalId, true].SetOnline (_cInfo);
[369]55 PersistentContainer.Instance.Save ();
[345]56 }
57
[391]58 private const string testChatAnswer =
[345]59 " [ff0000]I[-] [ff7f00]W[-][ffff00]A[-][80ff00]S[-] [00ffff]H[-][0080ff]E[-][0000ff]R[-][8b00ff]E[-]";
60
[391]61 private bool ChatMessage (ClientInfo _cInfo, EChatType _type, int _senderId, string _msg, string _mainName,
[325]62 bool _localizeMain, List<int> _recipientEntityIds) {
[345]63 if (string.IsNullOrEmpty (_msg) || !_msg.EqualsCaseInsensitive ("/alloc")) {
64 return true;
65 }
66
67 if (_cInfo != null) {
[369]68 Log.Out ("Sent chat hook reply to {0}", _cInfo.InternalId);
[391]69 _cInfo.SendPackage (NetPackageManager.GetPackage<NetPackageChat> ().Setup (EChatType.Whisper, -1, testChatAnswer, "", false, null));
[345]70 } else {
71 Log.Error ("ChatHookExample: Argument _cInfo null on message: {0}", _msg);
72 }
73
74 return false;
[238]75 }
[230]76 }
[325]77}
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