1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace AllocsFixes.PersistentData {
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5 | [Serializable]
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6 | public class Inventory {
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7 | public List<InvItem> bag;
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8 | public List<InvItem> belt;
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9 | public InvItem[] equipment;
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10 |
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11 | public Inventory () {
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12 | bag = new List<InvItem> ();
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13 | belt = new List<InvItem> ();
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14 | equipment = null;
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15 | }
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16 |
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17 | public void Update (PlayerDataFile _pdf) {
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18 | lock (this) {
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19 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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20 | ProcessInv (bag, _pdf.bag, _pdf.id);
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21 | ProcessInv (belt, _pdf.inventory, _pdf.id);
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22 | ProcessEqu (_pdf.equipment, _pdf.id);
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23 | }
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24 | }
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25 |
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26 | private void ProcessInv (List<InvItem> _target, ItemStack[] _sourceFields, int _id) {
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27 | _target.Clear ();
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28 | for (int i = 0; i < _sourceFields.Length; i++) {
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29 | InvItem item = CreateInvItem (_sourceFields [i].itemValue, _sourceFields [i].count, _id);
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30 | if (item != null && _sourceFields [i].itemValue.Modifications != null) {
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31 | ProcessParts (_sourceFields [i].itemValue.Modifications, item, _id);
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32 | }
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33 |
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34 | _target.Add (item);
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35 | }
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36 | }
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37 |
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38 | private void ProcessEqu (Equipment _sourceEquipment, int _playerId) {
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39 | equipment = new InvItem[_sourceEquipment.GetSlotCount ()];
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40 | for (int i = 0; i < _sourceEquipment.GetSlotCount (); i++) {
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41 | equipment [i] = CreateInvItem (_sourceEquipment.GetSlotItem (i), 1, _playerId);
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42 | }
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43 | }
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44 |
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45 | private void ProcessParts (ItemValue[] _parts, InvItem _item, int _playerId) {
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46 | InvItem[] itemParts = new InvItem[_parts.Length];
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47 | for (int i = 0; i < _parts.Length; i++) {
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48 | InvItem partItem = CreateInvItem (_parts [i], 1, _playerId);
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49 | if (partItem != null && _parts [i].Modifications != null) {
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50 | ProcessParts (_parts [i].Modifications, partItem, _playerId);
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51 | }
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52 |
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53 | itemParts [i] = partItem;
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54 | }
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55 |
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56 | _item.parts = itemParts;
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57 | }
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58 |
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59 | private InvItem CreateInvItem (ItemValue _itemValue, int _count, int _playerId) {
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60 | if (_count <= 0 || _itemValue == null || _itemValue.Equals (ItemValue.None)) {
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61 | return null;
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62 | }
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63 |
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64 | ItemClass itemClass = ItemClass.list [_itemValue.type];
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65 | int maxAllowed = itemClass.Stacknumber.Value;
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66 | string name = itemClass.GetItemName ();
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67 |
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68 | if (_count > maxAllowed) {
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69 | Log.Out ($"Player with ID {_playerId} has stack for \"{name}\" greater than allowed ({_count} > {maxAllowed})");
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70 | }
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71 |
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72 | InvItem item;
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73 | if (_itemValue.HasQuality) {
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74 | item = new InvItem (name, _count, _itemValue.Quality, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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75 | } else {
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76 | item = new InvItem (name, _count, -1, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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77 | }
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78 |
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79 | item.icon = itemClass.GetIconName ();
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80 |
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81 | item.iconcolor = itemClass.GetIconTint ().ToHexCode ();
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82 |
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83 | return item;
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84 | }
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85 | }
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86 | }
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