1 | using System;
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2 | using UnityEngine;
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3 |
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4 | namespace AllocsFixes.PersistentData {
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5 | [Serializable]
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6 | public class Player {
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7 | private readonly PlatformUserIdentifierAbs platformId;
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8 | private int entityId;
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9 | private string name;
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10 | private string ip;
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11 | private long totalPlayTime;
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12 |
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13 | private DateTime lastOnline;
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14 |
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15 | private Inventory inventory;
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16 |
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17 | private int lastPositionX, lastPositionY, lastPositionZ;
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18 |
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19 | private bool chatMuted;
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20 | private int maxChatLength;
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21 | private string chatColor;
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22 | private bool chatName;
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23 | private uint expToNextLevel;
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24 | private int level;
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25 |
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26 | [NonSerialized] private ClientInfo clientInfo;
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27 |
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28 | public PlatformUserIdentifierAbs PlatformId => platformId;
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29 |
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30 | public int EntityID => entityId;
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31 |
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32 | public string Name => name ?? string.Empty;
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33 |
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34 | public string IP => ip ?? string.Empty;
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35 |
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36 | public Inventory Inventory => inventory ?? (inventory = new Inventory ());
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37 |
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38 | public bool IsOnline => clientInfo != null;
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39 |
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40 | public ClientInfo ClientInfo => clientInfo;
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41 |
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42 | public EntityPlayer Entity => IsOnline ? GameManager.Instance.World.Players.dict [clientInfo.entityId] : null;
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43 |
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44 | public long TotalPlayTime {
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45 | get {
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46 | if (IsOnline) {
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47 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
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48 | }
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49 |
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50 | return totalPlayTime;
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51 | }
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52 | }
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53 |
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54 | public DateTime LastOnline => IsOnline ? DateTime.Now : lastOnline;
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55 |
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56 | public Vector3i LastPosition => IsOnline ? new Vector3i (Entity.GetPosition ()) : new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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57 |
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58 | public bool LandProtectionActive =>
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59 | GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
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60 | .GetPersistentPlayerList ().GetPlayerData (PlatformId));
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61 |
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62 | public float LandProtectionMultiplier =>
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63 | GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
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64 | .GetPersistentPlayerList ().GetPlayerData (PlatformId));
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65 |
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66 | public float Level {
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67 | get {
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68 | float expForNextLevel =
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69 | (int) Math.Min (Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1),
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70 | int.MaxValue);
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71 | float fLevel = level + 1f - expToNextLevel / expForNextLevel;
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72 | return fLevel;
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73 | }
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74 | }
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75 |
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76 | public bool IsChatMuted {
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77 | get => chatMuted;
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78 | set => chatMuted = value;
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79 | }
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80 |
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81 | public int MaxChatLength {
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82 | get {
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83 | if (maxChatLength == 0) {
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84 | maxChatLength = 255;
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85 | }
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86 |
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87 | return maxChatLength;
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88 | }
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89 | set => maxChatLength = value;
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90 | }
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91 |
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92 | public string ChatColor {
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93 | get {
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94 | if (string.IsNullOrEmpty (chatColor)) {
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95 | chatColor = "";
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96 | }
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97 |
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98 | return chatColor;
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99 | }
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100 |
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101 | set => chatColor = value;
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102 | }
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103 |
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104 | public bool ChatName {
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105 | get => chatName;
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106 | set => chatName = value;
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107 | }
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108 |
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109 | public Player (PlatformUserIdentifierAbs _platformId) {
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110 | platformId = _platformId;
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111 | inventory = new Inventory ();
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112 | }
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113 |
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114 | public void SetOffline () {
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115 | if (clientInfo == null) {
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116 | return;
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117 | }
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118 |
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119 | Log.Out ($"Player set to offline: {platformId}");
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120 | lastOnline = DateTime.Now;
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121 | try {
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122 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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123 | lastPositionX = lastPos.x;
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124 | lastPositionY = lastPos.y;
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125 | lastPositionZ = lastPos.z;
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126 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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127 | } catch (NullReferenceException) {
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128 | Log.Out ("Entity not available. Something seems to be wrong here...");
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129 | }
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130 |
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131 | clientInfo = null;
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132 | }
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133 |
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134 | public void SetOnline (ClientInfo _ci) {
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135 | Log.Out ($"Player set to online: {platformId}");
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136 | clientInfo = _ci;
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137 | entityId = _ci.entityId;
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138 | name = _ci.playerName;
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139 | ip = _ci.ip;
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140 | lastOnline = DateTime.Now;
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141 | }
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142 |
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143 | public void Update (PlayerDataFile _pdf) {
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144 | UpdateProgression (_pdf);
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145 | inventory.Update (_pdf);
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146 | }
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147 |
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148 | private void UpdateProgression (PlayerDataFile _pdf) {
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149 | if (_pdf.progressionData.Length <= 0) {
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150 | return;
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151 | }
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152 |
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153 | using (PooledBinaryReader pbr = MemoryPools.poolBinaryReader.AllocSync (false)) {
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154 | pbr.SetBaseStream (_pdf.progressionData);
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155 | long posBefore = pbr.BaseStream.Position;
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156 | pbr.BaseStream.Position = 0;
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157 | Progression p = Progression.Read (pbr, null);
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158 | pbr.BaseStream.Position = posBefore;
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159 | expToNextLevel = (uint) p.ExpToNextLevel;
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160 | level = p.Level;
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161 | }
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162 | }
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163 |
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164 | }
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165 | }
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