- Timestamp:
- Jan 27, 2023, 7:28:00 PM (22 months ago)
- File:
-
- 1 edited
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binary-improvements2/7dtd-server-fixes/src/PersistentData/Player.cs
r369 r402 117 117 } 118 118 119 Log.Out ( "Player set to offline: " + platformId);119 Log.Out ($"Player set to offline: {platformId}"); 120 120 lastOnline = DateTime.Now; 121 121 try { … … 133 133 134 134 public void SetOnline (ClientInfo _ci) { 135 Log.Out ( "Player set to online: " + platformId);135 Log.Out ($"Player set to online: {platformId}"); 136 136 clientInfo = _ci; 137 137 entityId = _ci.entityId;
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