| 1 | #!/bin/bash | 
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| 2 |  | 
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| 3 | # Downloads SteamCMD, downloads/updates the 7dtd engine | 
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| 4 |  | 
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| 5 | sdtdCommandUpdateengine() { | 
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| 6 | local FORCED=no | 
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| 7 | local CHECKONLY=no | 
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| 8 | if [ "$1" = "--force" ]; then | 
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| 9 | FORCED=yes | 
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| 10 | fi | 
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| 11 |  | 
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| 12 | if [ ! -e $SDTD_BASE/steamcmd ]; then | 
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| 13 | mkdir $SDTD_BASE/steamcmd | 
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| 14 | cd /tmp | 
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| 15 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz | 
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| 16 | tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd | 
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| 17 | cd $SDTD_BASE/steamcmd | 
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| 18 | ./steamcmd.sh +quit | 
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| 19 | fi | 
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| 20 |  | 
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| 21 | if [ "$1" = "--check" -o "$2" = "--check" ]; then | 
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| 22 | local LOCAL=$(getLocalEngineVersion) | 
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| 23 | local REMOTE=$(getRemoteEngineVersion) | 
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| 24 | if [ $REMOTE -gt $LOCAL ]; then | 
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| 25 | echo "Newer engine version available." | 
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| 26 | else | 
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| 27 | echo "Engine up to date." | 
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| 28 | fi | 
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| 29 | echo "Local buildid:     $LOCAL" | 
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| 30 | echo "Available buildid: $REMOTE" | 
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| 31 | return | 
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| 32 | fi | 
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| 33 |  | 
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| 34 | for I in $(getInstanceList); do | 
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| 35 | if [ $(isRunning $I) -eq 1 ]; then | 
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| 36 | echo "At least one instance is still running (\"$I\")." | 
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| 37 | echo "Before updating the engine please stop all instances!" | 
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| 38 | return | 
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| 39 | fi | 
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| 40 | done | 
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| 41 |  | 
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| 42 | local LOCAL=$(getLocalEngineVersion) | 
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| 43 | local REMOTE=$(getRemoteEngineVersion) | 
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| 44 |  | 
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| 45 | if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then | 
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| 46 | echo "A newer version of the engine is available." | 
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| 47 | echo "Local buildid:     $LOCAL" | 
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| 48 | echo "Available buildid: $REMOTE" | 
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| 49 | echo | 
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| 50 |  | 
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| 51 | while : ; do | 
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| 52 | local CONTINUE | 
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| 53 | read -p "Continue? (yn) " CONTINUE | 
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| 54 | case $CONTINUE in | 
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| 55 | y) | 
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| 56 | echo "Updating..." | 
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| 57 | break | 
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| 58 | ;; | 
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| 59 | n) | 
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| 60 | echo "Canceled" | 
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| 61 | return | 
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| 62 | ;; | 
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| 63 | *) | 
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| 64 | echo "Wrong input" | 
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| 65 | esac | 
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| 66 | done | 
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| 67 |  | 
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| 68 | cd $SDTD_BASE/steamcmd | 
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| 69 | ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420" validate +quit | 
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| 70 |  | 
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| 71 | cp $SDTD_BASE/linux_files/engine/* $SDTD_BASE/engine/ -R | 
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| 72 | cp $SDTD_BASE/engine/Install/32bit/SteamworksManaged.dll $SDTD_BASE/engine/7DaysToDie_Data/Managed/ | 
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| 73 |  | 
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| 74 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine | 
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| 75 | else | 
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| 76 | echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)." | 
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| 77 | fi | 
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| 78 | } | 
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| 79 |  | 
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| 80 | sdtdCommandUpdateengineHelp() { | 
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| 81 | echo "Usage: $(basename $0) updateengine [--force | --check]" | 
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| 82 | echo | 
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| 83 | echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer" | 
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| 84 | echo "version they can be updated by this command." | 
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| 85 | echo | 
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| 86 | echo "If --force is specified you are asked if you want to redownload the engine" | 
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| 87 | echo "even if there is no new version available." | 
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| 88 | echo | 
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| 89 | echo "If --check is specified it will only output the current local and remote build ids" | 
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| 90 | echo "and if an update is available." | 
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| 91 | } | 
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| 92 |  | 
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| 93 | sdtdCommandUpdateengineDescription() { | 
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| 94 | echo "Update the 7dtd engine files" | 
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| 95 | } | 
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| 96 |  | 
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| 97 | sdtdCommandUpdateengineExpects() { | 
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| 98 | case $1 in | 
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| 99 | 2) | 
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| 100 | echo "--force --check" | 
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| 101 | ;; | 
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| 102 | esac | 
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| 103 | } | 
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| 104 |  | 
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