1 | #!/bin/bash
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2 |
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3 | # Downloads SteamCMD, downloads/updates the 7dtd engine
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4 |
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5 | sdtdCommandUpdateengine() {
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6 | local FORCED=no
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7 | local CHECKONLY=no
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8 | if [ "$1" = "--force" ]; then
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9 | FORCED=yes
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10 | fi
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11 |
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12 | if [ ! -e $SDTD_BASE/steamcmd ]; then
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13 | mkdir $SDTD_BASE/steamcmd
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14 | cd /tmp
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15 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz
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16 | tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd
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17 | cd $SDTD_BASE/steamcmd
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18 | ./steamcmd.sh +quit
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19 | fi
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20 |
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21 | if [ "$1" = "--check" -o "$2" = "--check" ]; then
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22 | local LOCAL=$(getLocalEngineVersion)
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23 | local REMOTE=$(getRemoteEngineVersion)
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24 | if [ $REMOTE -gt $LOCAL ]; then
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25 | echo "Newer engine version available."
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26 | else
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27 | echo "Engine up to date."
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28 | fi
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29 | echo "Local buildid: $LOCAL"
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30 | echo "Available buildid: $REMOTE"
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31 | return
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32 | fi
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33 |
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34 | for I in $(getInstanceList); do
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35 | if [ $(isRunning $I) -eq 1 ]; then
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36 | echo "At least one instance is still running (\"$I\")."
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37 | echo "Before updating the engine please stop all instances!"
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38 | return
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39 | fi
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40 | done
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41 |
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42 | local LOCAL=$(getLocalEngineVersion)
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43 | local REMOTE=$(getRemoteEngineVersion)
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44 | local LOCAL_SUPPORTED_BUILD=$(cat /usr/local/lib/7dtd/VERSION | grep "DediBuild" | cut -d\ -f2)
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45 |
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46 | if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then
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47 | echo "A newer version of the engine is available."
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48 | echo "Local buildid: $LOCAL"
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49 | echo "Available buildid: $REMOTE"
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50 | echo
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51 |
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52 | if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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53 | echo "WARNING!!! The currently installed version of the scripts do not support the newer dedicated server build!"
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54 | echo "If you continue you might not be able to start the server."
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55 | echo "Please wait for an updated release of the scripts or continue at your own risk."
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56 | echo
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57 | fi
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58 |
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59 | while : ; do
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60 | local CONTINUE
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61 | read -p "Continue? (yn) " CONTINUE
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62 | case $CONTINUE in
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63 | y)
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64 | echo "Updating..."
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65 | break
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66 | ;;
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67 | n)
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68 | echo "Canceled"
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69 | return
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70 | ;;
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71 | *)
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72 | echo "Wrong input"
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73 | esac
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74 | done
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75 |
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76 | cd $SDTD_BASE/steamcmd
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77 | ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420" validate +quit
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78 |
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79 | cp $SDTD_BASE/linux_files/engine/* $SDTD_BASE/engine/ -R
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80 | cp /usr/local/lib/7dtd/server-fixes/* $SDTD_BASE/engine/7DaysToDie_Data/Managed/
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81 | cp $SDTD_BASE/engine/Install/32bit/SteamworksManaged.dll $SDTD_BASE/engine/7DaysToDie_Data/Managed/
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82 |
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83 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine
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84 |
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85 | if [ "$LOCAL_SUPPORTED_BUILD" != "$REMOTE" ]; then
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86 | echo
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87 | echo "Also update the scripts as soon as there is a new release for this dedicated server build."
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88 | echo
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89 | fi
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90 | else
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91 | echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)."
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92 | fi
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93 | }
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94 |
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95 | sdtdCommandUpdateengineHelp() {
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96 | echo "Usage: $(basename $0) updateengine [--force | --check]"
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97 | echo
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98 | echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer"
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99 | echo "version they can be updated by this command."
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100 | echo
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101 | echo "If --force is specified you are asked if you want to redownload the engine"
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102 | echo "even if there is no new version available."
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103 | echo
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104 | echo "If --check is specified it will only output the current local and remote build ids"
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105 | echo "and if an update is available."
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106 | }
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107 |
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108 | sdtdCommandUpdateengineDescription() {
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109 | echo "Update the 7dtd engine files"
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110 | }
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111 |
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112 | sdtdCommandUpdateengineExpects() {
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113 | case $1 in
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114 | 2)
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115 | echo "--force --check"
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116 | ;;
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117 | esac
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118 | }
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119 |
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