1 | #!/bin/bash |
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2 | |
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3 | # Downloads SteamCMD, downloads/updates the 7dtd engine |
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4 | |
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5 | sdtdCommandUpdateengine() { |
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6 | local FORCED=no |
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7 | local CHECKONLY=no |
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8 | if [ "$1" = "--force" ]; then |
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9 | FORCED=yes |
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10 | fi |
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11 | |
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12 | if [ ! -e $SDTD_BASE/steamcmd ]; then |
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13 | mkdir $SDTD_BASE/steamcmd |
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14 | cd /tmp |
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15 | wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz |
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16 | tar -xvzf steamcmd_linux.tar.gz -C $SDTD_BASE/steamcmd |
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17 | cd $SDTD_BASE/steamcmd |
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18 | ./steamcmd.sh +quit |
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19 | fi |
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20 | |
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21 | if [ "$1" = "--check" -o "$2" = "--check" ]; then |
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22 | local LOCAL=$(getLocalEngineVersion) |
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23 | local REMOTE=$(getRemoteEngineVersion) |
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24 | if [ $REMOTE -gt $LOCAL ]; then |
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25 | echo "Newer engine version available." |
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26 | else |
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27 | echo "Engine up to date." |
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28 | fi |
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29 | echo "Local buildid: $LOCAL" |
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30 | echo "Available buildid: $REMOTE" |
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31 | return |
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32 | fi |
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33 | |
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34 | for I in $(getInstanceList); do |
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35 | if [ $(isRunning $I) -eq 1 ]; then |
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36 | echo "At least one instance is still running (\"$I\")." |
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37 | echo "Before updating the engine please stop all instances!" |
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38 | return |
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39 | fi |
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40 | done |
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41 | |
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42 | local LOCAL=$(getLocalEngineVersion) |
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43 | local REMOTE=$(getRemoteEngineVersion) |
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44 | |
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45 | if [ "$FORCED" = "yes" -o $REMOTE -gt $LOCAL ]; then |
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46 | echo "A newer version of the engine is available." |
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47 | echo "Local buildid: $LOCAL" |
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48 | echo "Available buildid: $REMOTE" |
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49 | echo |
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50 | |
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51 | while : ; do |
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52 | local CONTINUE |
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53 | read -p "Continue? (yn) " CONTINUE |
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54 | case $CONTINUE in |
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55 | y) |
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56 | echo "Updating..." |
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57 | break |
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58 | ;; |
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59 | n) |
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60 | echo "Canceled" |
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61 | return |
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62 | ;; |
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63 | *) |
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64 | echo "Wrong input" |
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65 | esac |
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66 | done |
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67 | |
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68 | cd $SDTD_BASE/steamcmd |
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69 | ./steamcmd.sh +@sSteamCmdForcePlatformType windows +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine "+app_update 294420" validate +quit |
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70 | |
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71 | cp $SDTD_BASE/linux_files/engine/* $SDTD_BASE/engine/ -R |
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72 | cp $SDTD_BASE/engine/Install/32bit/SteamworksManaged.dll $SDTD_BASE/engine/7DaysToDie_Data/Managed/ |
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73 | |
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74 | chown $SDTD_USER.$SDTD_GROUP -R $SDTD_BASE/engine |
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75 | else |
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76 | echo "Engine is already at the newest build (local: $LOCAL, remote: $REMOTE)." |
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77 | fi |
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78 | } |
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79 | |
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80 | sdtdCommandUpdateengineHelp() { |
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81 | echo "Usage: $(basename $0) updateengine [--force | --check]" |
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82 | echo |
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83 | echo "Check for a newer version of engine (aka game) files of 7dtd. If there is a newer" |
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84 | echo "version they can be updated by this command." |
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85 | echo |
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86 | echo "If --force is specified you are asked if you want to redownload the engine" |
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87 | echo "even if there is no new version available." |
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88 | echo |
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89 | echo "If --check is specified it will only output the current local and remote build ids" |
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90 | echo "and if an update is available." |
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91 | } |
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92 | |
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93 | sdtdCommandUpdateengineDescription() { |
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94 | echo "Update the 7dtd engine files" |
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95 | } |
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96 | |
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97 | sdtdCommandUpdateengineExpects() { |
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98 | case $1 in |
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99 | 2) |
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100 | echo "--force --check" |
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101 | ;; |
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102 | esac |
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103 | } |
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104 | |
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