Ignore:
Timestamp:
Jul 26, 2014, 4:41:11 PM (10 years ago)
Author:
alloc
Message:

fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/7dtd-server-fixes/src/TelnetCommands/SayToPlayer.cs

    r103 r107  
    2323                                new object[] { _message, -1, _sender + " (PM)", true    });
    2424                string receiverName = CommonMappingFunctions.GetPlayerName (_receiver);
    25                 m_Console.md000a ("Message to player " + (receiverName != null ? "\"" + receiverName + "\"" : "unknownName") + " sent with sender \"" + _sender + "\"");
     25                m_Console.SendResult ("Message to player " + (receiverName != null ? "\"" + receiverName + "\"" : "unknownName") + " sent with sender \"" + _sender + "\"");
    2626        }
    2727
     
    2929        {
    3030                if (_params.Length < 2) {
    31                         m_Console.md000a ("Usage: sayplayer <playername|entityid> <message>");
     31                        m_Console.SendResult ("Usage: sayplayer <playername|entityid> <message>");
    3232                        return;
    3333                }
     
    4242                        SendMessage (ci, _sender, message);
    4343                } else {
    44                         m_Console.md000a ("Playername or entity ID not found.");
     44                        m_Console.SendResult ("Playername or entity ID not found.");
    4545                }
    4646        }
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