- Timestamp:
- Aug 30, 2014, 6:11:18 PM (10 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/PersistentData/PersistentContainer.cs
r143 r144 1 1 using System; 2 using System.Collections.Generic;3 2 using System.IO; 4 3 using System.Runtime.Serialization; … … 10 9 public class PersistentContainer 11 10 { 12 public Dictionary<string, KnownPlayers> players = new Dictionary<string, KnownPlayers> (); 11 private Players players; 12 13 public Players Players { 14 get { 15 if (players == null) 16 players = new Players (); 17 return players; 18 } 19 } 20 13 21 private static PersistentContainer instance; 14 22 … … 24 32 private PersistentContainer () 25 33 { 26 Log.Out ("new PersistentContainer()");27 34 } 28 35
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