Changeset 213 for binary-improvements/7dtd-server-fixes/src/NetConnections
- Timestamp:
- Dec 14, 2014, 1:52:00 AM (10 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/NetConnections/ConsoleOutputSeparator.cs
r190 r213 24 24 private static IConnection issuerOfCurrentCommand; 25 25 26 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _player ID, string _command)26 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerName, string _playerID, string _command) 27 27 { 28 Log.Out ("Executed command \"" + _command + "\" from player \"" + _player ID+ "\"");28 Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerName + "\""); 29 29 30 30 lock (netCommandQueue) { 31 31 isCurrentCommandFromClient = true; 32 32 console.issuerOfCurrentClientCommand = _networkPlayer; 33 console.ExecuteClientCmdInternal (_player ID, _command);33 console.ExecuteClientCmdInternal (_playerName, _playerID, _command); 34 34 isCurrentCommandFromClient = false; 35 35 }
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