Ignore:
Timestamp:
Dec 14, 2014, 1:52:00 AM (10 years ago)
Author:
alloc
Message:

fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/7dtd-server-fixes/src/NetConnections/ConsoleOutputSeparator.cs

    r190 r213  
    2424                private static IConnection issuerOfCurrentCommand;
    2525
    26                 public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerID, string _command)
     26                public static void C_ExecuteCmdFromClient (ConsoleSdtd console, NetworkPlayer _networkPlayer, string _playerName, string _playerID, string _command)
    2727                {
    28                         Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerID + "\"");
     28                        Log.Out ("Executed command \"" + _command + "\" from player \"" + _playerName + "\"");
    2929
    3030                        lock (netCommandQueue) {
    3131                                isCurrentCommandFromClient = true;
    3232                                console.issuerOfCurrentClientCommand = _networkPlayer;
    33                                 console.ExecuteClientCmdInternal (_playerID, _command);
     33                                console.ExecuteClientCmdInternal (_playerName, _playerID, _command);
    3434                                isCurrentCommandFromClient = false;
    3535                        }
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