- Timestamp:
- Apr 18, 2015, 4:27:57 PM (10 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs
r228 r230 59 59 get { 60 60 if (IsOnline) { 61 return CommonMappingFunctions.GetEntityPlayer (clientInfo);61 return GameManager.Instance.World.Players.dict [clientInfo.entityId]; 62 62 } else { 63 63 return null; … … 116 116 Log.Out ("Player set to online: " + steamId); 117 117 clientInfo = ci; 118 entityId = CommonMappingFunctions.GetEntityID (ci);119 name = CommonMappingFunctions.GetPlayerName (ci);118 entityId = ci.entityId; 119 name = ci.playerName; 120 120 ip = ci.ip; 121 121 }
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