Ignore:
Timestamp:
May 29, 2015, 11:20:42 AM (9 years ago)
Author:
alloc
Message:

Rev 87 + fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/AllocsCommands/Chat.cs

    r230 r235  
    1313                                senderName = "Server";
    1414                        }
    15                         _receiver.netConnection [0].AddToSendQueue (new NetPackage_GameInfoMessage (_message, senderName + " (PM)"));
     15                        _receiver.SendPackage (new NetPackage_GameInfoMessage (_message, senderName + " (PM)"));
    1616                        string receiverName = _receiver.playerName;
    1717                        SdtdConsole.Instance.Output ("Message to player " + (receiverName != null ? "\"" + receiverName + "\"" : "unknownName") + " sent with sender \"" + senderName + "\"");
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