Ignore:
Timestamp:
May 11, 2016, 8:54:19 PM (9 years ago)
Author:
alloc
Message:

fixes 8_10_13_1

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/AllocsCommands/Commands/RepairChunkDensity.cs

    r272 r273  
    1111
    1212                public override string GetHelp () {
    13                         return "Usage:\n" +
     13                        return "This command is used to check if the densities of blocks in a chunk match the actual block type.\n" +
     14                                "If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, typically\n" +
     15                                "indicated by the error message \"Failed setting triangles. Some indices are referencing out of\n" +
     16                                "bounds vertices.\". It can also fix such mismatches within a chunk.\n" +
     17                                "Usage:\n" +
    1418                                "  1. repairchunkdensity <x> <z>\n" +
    1519                                "  2. repairchunkdensity <x> <z> fix\n" +
    16                                 "1. Teleports the player given by his SteamID, player name or entity id (as given by e.g. \"lpi\")\n" +
    17                                 "   to the specified location. Use y = -1 to spawn on ground.\n" +
    18                                 "2. As 1, but destination given by another player which has to be online\n" +
    19                                 "3. Teleport the local player to the position calculated by his current position and the given offsets";
     20                                "1. Just checks the chunk and prints mismatched to the server log. x and z are the coordinates of any\n" +
     21                                "   block within the chunk to check.\n" +
     22                                "2. Repairs any mismatch found in the chunk.";
    2023                }
    2124
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