- Timestamp:
- May 11, 2016, 8:54:19 PM (9 years ago)
- File:
-
- 1 edited
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binary-improvements/AllocsCommands/Commands/RepairChunkDensity.cs
r272 r273 11 11 12 12 public override string GetHelp () { 13 return "Usage:\n" + 13 return "This command is used to check if the densities of blocks in a chunk match the actual block type.\n" + 14 "If there is a mismatch it can lead to the chunk rendering incorrectly or not at all, typically\n" + 15 "indicated by the error message \"Failed setting triangles. Some indices are referencing out of\n" + 16 "bounds vertices.\". It can also fix such mismatches within a chunk.\n" + 17 "Usage:\n" + 14 18 " 1. repairchunkdensity <x> <z>\n" + 15 19 " 2. repairchunkdensity <x> <z> fix\n" + 16 "1. Teleports the player given by his SteamID, player name or entity id (as given by e.g. \"lpi\")\n" + 17 " to the specified location. Use y = -1 to spawn on ground.\n" + 18 "2. As 1, but destination given by another player which has to be online\n" + 19 "3. Teleport the local player to the position calculated by his current position and the given offsets"; 20 "1. Just checks the chunk and prints mismatched to the server log. x and z are the coordinates of any\n" + 21 " block within the chunk to check.\n" + 22 "2. Repairs any mismatch found in the chunk."; 20 23 } 21 24
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