- Timestamp:
- Jan 18, 2018, 4:56:02 PM (7 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/LiveData/Animals.cs
r307 r312 4 4 namespace AllocsFixes.LiveData 5 5 { 6 public class Animals 6 public class Animals : EntityFilterList<EntityAnimal> 7 7 { 8 public static void Get (List<EntityAnimal> _list) {9 _list.Clear ();10 try {11 List<Entity> entities = GameManager.Instance.World.Entities.list;12 for (int i = 0; i < entities.Count; i++) {13 Entity entity = entities [i];14 8 15 if (entity is EntityAnimal) { 16 EntityAnimal ea = (EntityAnimal)entity; 9 public static readonly Animals Instance = new Animals (); 17 10 18 if (ea.IsAlive ()) 19 _list.Add (ea); 20 } 11 protected override EntityAnimal predicate (Entity _e) { 12 if (_e is EntityAnimal) { 13 EntityAnimal ea = (EntityAnimal)_e; 14 15 if (ea.IsAlive ()) { 16 return ea; 21 17 } 22 18 } 23 catch (Exception e) { 24 Log.Exception (e); 25 } 26 } 27 28 public static int GetCount () { 29 int count = 0; 30 try { 31 List<Entity> entities = GameManager.Instance.World.Entities.list; 32 for (int i = 0; i < entities.Count; i++) { 33 Entity entity = entities [i]; 34 35 if (entity is EntityAnimal) { 36 EntityAnimal ea = (EntityAnimal)entity; 37 38 if (ea.IsAlive ()) 39 count++; 40 } 41 } 42 } 43 catch (Exception e) { 44 Log.Exception (e); 45 } 46 return count; 19 return null; 47 20 } 48 21
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