- Timestamp:
- Jan 18, 2018, 4:56:02 PM (7 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/LiveData/Hostiles.cs
r306 r312 4 4 namespace AllocsFixes.LiveData 5 5 { 6 public class Hostiles 6 public class Hostiles : EntityFilterList<EntityEnemy> 7 7 { 8 public static void Get (List<EntityEnemy> _list) {9 _list.Clear ();10 try {11 List<Entity> entities = GameManager.Instance.World.Entities.list;12 for (int i = 0; i < entities.Count; i++) {13 Entity entity = entities [i];14 8 15 if (entity is EntityEnemy) { 16 if (entity.IsAlive ()) 17 _list.Add (entity as EntityEnemy); 18 } 9 public static readonly Hostiles Instance = new Hostiles (); 10 11 override protected EntityEnemy predicate (Entity _e) { 12 if (_e is EntityEnemy) { 13 if (_e.IsAlive ()) { 14 return _e as EntityEnemy; 19 15 } 20 16 } 21 catch (Exception e) { 22 Log.Exception (e); 23 } 17 return null; 24 18 } 25 19 26 public static int GetCount () {27 int count = 0;28 try {29 List<Entity> entities = GameManager.Instance.World.Entities.list;30 for (int i = 0; i < entities.Count; i++) {31 Entity entity = entities [i];32 33 if (entity.entityType == EntityType.Zombie) {34 EntityEnemy ee = (EntityEnemy)entity;35 36 if (ee.IsAlive ())37 count++;38 }39 }40 }41 catch (Exception e) {42 Log.Exception (e);43 }44 return count;45 }46 20 } 47 21 }
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