- Timestamp:
- Sep 3, 2018, 7:11:10 PM (6 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/FileCache/MapTileCache.cs
r269 r324 1 1 using System; 2 using System.Collections.Generic;3 2 using System.IO; 3 using UnityEngine; 4 4 5 5 namespace AllocsFixes.FileCache … … 21 21 public MapTileCache (int _tileSize) 22 22 { 23 UnityEngine.Texture2D tex = new UnityEngine.Texture2D (_tileSize, _tileSize);24 UnityEngine.Color nullColor = new UnityEngine.Color (0, 0, 0, 0);23 Texture2D tex = new Texture2D (_tileSize, _tileSize); 24 Color nullColor = new Color (0, 0, 0, 0); 25 25 for (int x = 0; x < _tileSize; x++) { 26 26 for (int y = 0; y < _tileSize; y++) {
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