- Timestamp:
- Sep 4, 2018, 2:33:52 PM (6 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/LiveData/Hostiles.cs
r325 r326 4 4 5 5 protected override EntityEnemy predicate (Entity _e) { 6 if (_e is EntityEnemy) { 7 if (_e.IsAlive ()) { 8 return _e as EntityEnemy; 9 } 6 EntityEnemy enemy = _e as EntityEnemy; 7 if (enemy != null && enemy.IsAlive ()) { 8 return enemy; 10 9 } 11 10
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