- Timestamp:
- Jan 19, 2019, 6:12:21 PM (6 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/src/PersistentData/Player.cs
r333 r351 168 168 } 169 169 170 public Player (string steamId) {171 this.steamId =steamId;170 public Player (string _steamId) { 171 steamId = _steamId; 172 172 inventory = new Inventory (); 173 173 } … … 193 193 } 194 194 195 public void SetOnline (ClientInfo ci) {195 public void SetOnline (ClientInfo _ci) { 196 196 Log.Out ("Player set to online: " + steamId); 197 clientInfo = ci;198 entityId = ci.entityId;199 name = ci.playerName;200 ip = ci.ip;197 clientInfo = _ci; 198 entityId = _ci.entityId; 199 name = _ci.playerName; 200 ip = _ci.ip; 201 201 lastOnline = DateTime.Now; 202 202 }
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