Ignore:
Timestamp:
Jul 18, 2014, 3:48:29 AM (10 years ago)
Author:
alloc
Message:

server fixes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj

    r81 r83  
    3131    <Reference Include="System" />
    3232    <Reference Include="Assembly-CSharp">
    33       <HintPath>..\assembly-patcher\bin\Release\Assembly-CSharp.dll</HintPath>
     33      <HintPath>..\NamePatcher\bin\Release\Assembly-CSharp.dll</HintPath>
     34    </Reference>
     35    <Reference Include="UnityEngine">
     36      <HintPath>..\assembly-patcher\bin\Release\UnityEngine.dll</HintPath>
    3437    </Reference>
    3538  </ItemGroup>
     
    3942    <Compile Include="src\AllocsTelnetConnection.cs" />
    4043    <Compile Include="src\TelnetCommands\GetTime.cs" />
    41     <Compile Include="src\AllocsRequestToSpawnPlayer.cs" />
    4244    <Compile Include="src\TelnetCommands\ListPlayersExtended.cs" />
    4345    <Compile Include="src\TelnetCommands\GetGamePrefs.cs" />
     46    <Compile Include="src\TelnetCommands\SayToPlayer.cs" />
     47    <Compile Include="src\AllocsLogFunctions.cs" />
    4448  </ItemGroup>
    4549  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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