- Timestamp:
- Jul 18, 2014, 3:48:29 AM (10 years ago)
- File:
-
- 1 edited
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binary-improvements/7dtd-server-fixes/7dtd-server-fixes.csproj
r81 r83 31 31 <Reference Include="System" /> 32 32 <Reference Include="Assembly-CSharp"> 33 <HintPath>..\assembly-patcher\bin\Release\Assembly-CSharp.dll</HintPath> 33 <HintPath>..\NamePatcher\bin\Release\Assembly-CSharp.dll</HintPath> 34 </Reference> 35 <Reference Include="UnityEngine"> 36 <HintPath>..\assembly-patcher\bin\Release\UnityEngine.dll</HintPath> 34 37 </Reference> 35 38 </ItemGroup> … … 39 42 <Compile Include="src\AllocsTelnetConnection.cs" /> 40 43 <Compile Include="src\TelnetCommands\GetTime.cs" /> 41 <Compile Include="src\AllocsRequestToSpawnPlayer.cs" />42 44 <Compile Include="src\TelnetCommands\ListPlayersExtended.cs" /> 43 45 <Compile Include="src\TelnetCommands\GetGamePrefs.cs" /> 46 <Compile Include="src\TelnetCommands\SayToPlayer.cs" /> 47 <Compile Include="src\AllocsLogFunctions.cs" /> 44 48 </ItemGroup> 45 49 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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