Timeline



Nov 24, 2014:

8:34 PM Ticket #78 (New Command: See all Players on Map) updated by Christian Illy
Priority, Type, Component changed
8:34 PM Ticket #78 (New Command: See all Players on Map) updated by Christian Illy
Well, that's client side, so a clear "no" at least as far as this mod …
6:20 PM Ticket #78 (New Command: See all Players on Map) updated by Prof.Liebstrumpf
Ingame Map. Seeing other Players as like as Friend on the Map

Nov 23, 2014:

9:45 PM Installation edited by Christian Illy
(diff)
9:12 PM Ticket #78 (New Command: See all Players on Map) updated by Christian Illy
Which map?
8:05 PM Ticket #78 (New Command: See all Players on Map) created by Prof.Liebstrumpf
It would be nice if i have a command to see all Players on the Map and …
2:32 AM Prerequisites edited by Christian Illy
(diff)
2:07 AM Release Notes edited by Christian Illy
(diff)
2:02 AM Prerequisites edited by Christian Illy
(diff)
2:02 AM Prerequisites edited by Christian Illy
(diff)

Nov 22, 2014:

11:18 PM Server fixes edited by Christian Illy
(diff)
11:18 PM Changeset [205] by alloc
fixes
10:56 PM Release Notes edited by Christian Illy
(diff)
10:55 PM Changeset [204] by alloc
Scripts 63
10:55 PM Server fixes edited by Christian Illy
(diff)
10:54 PM Changeset [203] by alloc
fixes
10:47 PM Server fixes edited by Christian Illy
(diff)

Nov 17, 2014:

10:44 PM Ticket #77 (Add connection limit per IP) created by Christian Illy
Don't allow more than like 5 concurrent connections to Telnet per …
10:03 PM Ticket #76 (Command to reset chunk/region) created by Christian Illy
After hacks or whatever
8:51 AM Ticket #75 (Voice permission) created by Christian Illy
So you can disallow people using voice for a while.

Nov 15, 2014:

10:14 PM Ticket #74 (Spawn entity (e.g. zombies) in arbitrary location) created by Christian Illy
Basically SE command for any location instead of close to a player.
10:12 PM Server fixes edited by Christian Illy
(diff)

Nov 10, 2014:

3:22 PM Release Notes edited by Christian Illy
(diff)

Nov 3, 2014:

10:54 PM Ticket #73 (MOTD / cycling messages) created by Christian Illy
Add option to send a MOTD and/or cycling messages in intervals to the …
12:50 PM Ticket #11 (Event hooks) closed by Christian Illy
fixed
12:50 PM Release Notes edited by Christian Illy
(diff)
12:44 PM Ticket #72 (Make an Hook at Position) updated by Christian Illy
Hi there, I'm not really sure what you want after all as you seem to …

Nov 1, 2014:

12:14 AM Ticket #72 (Make an Hook at Position) created by behemoth
How can i make a Hook for a Player-Position <x> <y> <z> <radius>? I …

Oct 30, 2014:

8:32 PM Ticket #11 (Event hooks) updated by Christian Illy
Oh, yeah, thanks for the report and also submitting a patch :) (Fixed, …
6:51 PM Ticket #11 (Event hooks) reopened by behemoth
6:51 PM Ticket #11 (Event hooks) updated by behemoth
Component changed
There are a few Mistakes in start.sh and stop.sh Look at startstop.patch
6:50 PM startstop.patch attached to Ticket #11 by behemoth
12:48 AM Ticket #71 (LP for regular users) created by Christian Illy
E.g. only show entityid + name so it's easier to use PM and stuff for …
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