Timeline
Nov 22, 2014:
- 11:18 PM Server fixes edited by
- (diff)
- 11:18 PM Changeset [205] by
- fixes
- 10:56 PM Release Notes edited by
- (diff)
- 10:55 PM Changeset [204] by
- Scripts 63
- 10:55 PM Server fixes edited by
- (diff)
- 10:54 PM Changeset [203] by
- fixes
- 10:47 PM Server fixes edited by
- (diff)
Nov 17, 2014:
- 10:44 PM Ticket #77 (Add connection limit per IP) created by
- Don't allow more than like 5 concurrent connections to Telnet per …
- 10:03 PM Ticket #76 (Command to reset chunk/region) created by
- After hacks or whatever
- 8:51 AM Ticket #75 (Voice permission) created by
- So you can disallow people using voice for a while.
Nov 15, 2014:
- 10:14 PM Ticket #74 (Spawn entity (e.g. zombies) in arbitrary location) created by
- Basically SE command for any location instead of close to a player.
- 10:12 PM Server fixes edited by
- (diff)
Nov 10, 2014:
Nov 3, 2014:
- 10:54 PM Ticket #73 (MOTD / cycling messages) created by
- Add option to send a MOTD and/or cycling messages in intervals to the …
- 12:50 PM Ticket #11 (Event hooks) closed by
- fixed
- 12:50 PM Release Notes edited by
- (diff)
- 12:44 PM Ticket #72 (Make an Hook at Position) updated by
- Hi there, I'm not really sure what you want after all as you seem to …
Nov 1, 2014:
- 12:14 AM Ticket #72 (Make an Hook at Position) created by
- How can i make a Hook for a Player-Position <x> <y> <z> <radius>? I …
Oct 30, 2014:
- 8:32 PM Ticket #11 (Event hooks) updated by
- Oh, yeah, thanks for the report and also submitting a patch :) (Fixed, …
- 6:51 PM Ticket #11 (Event hooks) reopened by
- 6:51 PM Ticket #11 (Event hooks) updated by
-
Component changed
There are a few Mistakes in start.sh and stop.sh Look at startstop.patch - 12:48 AM Ticket #71 (LP for regular users) created by
- E.g. only show entityid + name so it's easier to use PM and stuff for …
Oct 23, 2014:
- 3:15 PM Console Commands edited by
- (diff)
- 3:12 PM Server fixes edited by
- (diff)
- 3:09 PM Changeset [202] by
- Server fixes
Note:
See TracTimeline
for information about the timeline view.