Changes between Initial Version and Version 1 of Logged information


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Timestamp:
May 26, 2014, 8:22:01 PM (10 years ago)
Author:
Christian Illy
Comment:

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  • Logged information

    v1 v1  
     1All logging information is stored in the folder of the running instance.
     2
     3 stdout.log::
     4   Console output of the engine is redirected to this file.
     5 output.log::
     6   The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in ''SDTD_BASE/engine/7DaysToDie_Data/output_log.txt'' to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written.
     7 players.log::
     8   When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname and Steam id.
     9 players.xml::
     10   The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information:
     11   * steamid
     12   * nickname
     13   * playtime - total playtime in seconds
     14   * logins - number of logins
     15   * lastlogin - time of last login as [http://en.wikipedia.org/wiki/Unix_time unix time]
     16   * online - current state as boolean
     17   * entityid - entity id during current/last login