| 1 | All logging information is stored in the folder of the running instance. |
| 2 | |
| 3 | stdout.log:: |
| 4 | Console output of the engine is redirected to this file. |
| 5 | output.log:: |
| 6 | The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in ''SDTD_BASE/engine/7DaysToDie_Data/output_log.txt'' to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written. |
| 7 | players.log:: |
| 8 | When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname and Steam id. |
| 9 | players.xml:: |
| 10 | The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information: |
| 11 | * steamid |
| 12 | * nickname |
| 13 | * playtime - total playtime in seconds |
| 14 | * logins - number of logins |
| 15 | * lastlogin - time of last login as [http://en.wikipedia.org/wiki/Unix_time unix time] |
| 16 | * online - current state as boolean |
| 17 | * entityid - entity id during current/last login |