wiki:Logged information

Version 2 (modified by H3llGhost, 6 years ago) (diff)

Added explaination of chat.log

All logging information is stored in the folder of the running instance.

Chat messages from client and server (say command) redirected to this file.
Console output of the engine is redirected to this file.
The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in SDTD_BASE/engine/7DaysToDie_Data/output_log.txt to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written.
When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname and Steam id.
The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information:
  • steamid
  • nickname
  • playtime - total playtime in seconds
  • logins - number of logins
  • lastlogin - time of last login as unix time
  • online - current state as boolean
  • entityid - entity id during current/last login