Version 4 (modified by 10 years ago) ( diff ) | ,
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All logging information is stored in the folder of the running instance.
- chat.log
- Chat messages from client (including join, leave and death) and server (say command) are redirected to this file.
- commandExecutions.log
- Commands executed by players and through the telnet interface are logged here.
- output.log
- The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in SDTD_BASE/engine/7DaysToDie_Data/output_log.txt to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written.
- players.log
- When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname, Steam ID and client IP.
- stdout.log
- Console output of the engine is redirected to this file.
- players.xml
-
The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information:
- steamid
- nickname
- playtime - total playtime in seconds
- logins - number of logins
- lastlogin - time of last login as unix time
- online - current state as boolean
- entityid - entity id during current/last login
- lastIp - IP the player had when last time connected
Note:
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for help on using the wiki.