wiki:Logged information

Version 4 (modified by Christian Illy, 10 years ago) ( diff )

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All logging information is stored in the folder of the running instance.

chat.log
Chat messages from client (including join, leave and death) and server (say command) are redirected to this file.
commandExecutions.log
Commands executed by players and through the telnet interface are logged here.
output.log
The scripts automatically start a log monitor whenever an instance is started. This log monitor writes every new log line in SDTD_BASE/engine/7DaysToDie_Data/output_log.txt to this file but prepends the current time to the line. This way you can see at what time a single line in the log was written.
players.log
When the log monitor sees a line for a player connect or disconnect event an entry in this file is generated, stating the time of the event, connect ("+++") or disconnect ("---"), entity id for the player, nickname, Steam ID and client IP.
stdout.log
Console output of the engine is redirected to this file.
players.xml
The monitor also stores information on players that have been on the server in this file. Here each unique player gets one XML entry containing this information:
  • steamid
  • nickname
  • playtime - total playtime in seconds
  • logins - number of logins
  • lastlogin - time of last login as unix time
  • online - current state as boolean
  • entityid - entity id during current/last login
  • lastIp - IP the player had when last time connected
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