wiki:Release Notes

Version 118 (modified by Christian Illy, 4 months ago) ( diff )

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Short notes on what changed in each release.

If there is anything that has to be taken care of manually after updating the scripts from previous versions (e.g. add an option to the global config or copy files) it will explicitly be stated in the release notes.

v.116 (2024-07-23)

  • Added config setting EDITOR to /etc/7dtd.conf to specify file editor when editing instances
  • Dropped interactive instance editor in favor of just opening a default texteditor on the serverconfig.xml
    • This makes sure there is no version dependency between these scripts and the game
    • Also allows looking at the comments in the serverconfig explaining the different settings quite well already
  • Updated instances list subcommand to include web dashboard port and "Telnet" port in output
  • Added instances printxml subcommand to print the current serverconfig.xml to the console (with syntax highlighting if available, requires pygmentize to be installed)
  • Updated status command to show WebDashbord details
  • Updated updateengine command for changes in SteamCMD
  • Updated log monitoring code to work with A21 log output - should also be compatible with V1.0 output, not verified so far
  • Passing UserDataFolder to the game server by command line so the serverconfig does not impact the correct file locations
  • Fixed usages of chown to use colon (":") as separator between username and group to get rid of warnings on modern distributions
  • Some internal code cleanup

v.115 (2020-06-28)

  • Fixed bug in updateengine to work with branch passwords

v.114 (2019-10-05)

  • Updated serverconfig editor for A18 (part 2):
    • Updated GameDifficulty default

v.113 (2019-10-05)

  • Updated serverconfig editor for A18:
    • Added ServerMaxAllowedViewDistance
    • Added ServerMaxWorldTransferSpeedKiBs
    • Added BedrollExpiryTime
    • Updated DropOnDeath options

v.112 (2019-03-05)

  • Fixed backup script causing output that would get mailed to root if run from a Cron job
  • Updated serverconfig editor for A17.2:
    • Removed BlockDurabilityModifier
    • Added BlockDamagePlayer
    • Added BlockDamageAI
    • Added BlockDamageAIBM
    • Added XPMultiplier
    • Forcing UserDataFolder to <BaseFolder>/serverdata
  • IMPORTANT: If you want to continue a RWG savegame that had its world generated in ~/.local/share/7DaysToDie/GeneratedWorlds (i.e. a new 17.2 RWG save game prior to updating these scripts) you will have to move the worlds from that folder to ~/serverdata/GeneratedWorlds!

v.111 (2019-01-05)

  • Updated serverconfig editor for A17:
    • Removed ServerIsPublic
    • Added ServerVisibility
    • Updated ServerDisabledNetworkProtocols options
    • Updated GameWorld options
    • Added WorldGenSeed
    • Added WorldGenSize
    • Updated GameMode options
    • Removed ZombiesRun
    • Added ZombieMove
    • Added ZombieMoveNight
    • Added ZombieFeralMove
    • Added ZombieBMMove
    • Added TelnetFailedLoginLimit
    • Added TelnetFailedLoginsBlocktime
    • Added PartySharedKillRange
  • Update chat logging and chat hook

v.110 (2017-08-26)

  • Fixed Steam build ID detection

v.109 (2017-08-07)

  • Added hook playerSpawned
  • Added hooks serverPreBackup and serverPostBackup (latter one is a new name for backup which is deprecated now)
  • Fixed serverconfig editor DayNightLength default for A16, being 60 by default now
  • Fixed instances list sometimes showing table values in wrong columns
  • Fixed updatescripts overwriting (and changing ownership) of /etc/cron.d/7dtd-backup and /etc/7dtd.conf
  • Changed updateengine to remember the last selected branch. Also allow to specify arbitrary other branches in addition to stable and latest_experimental
  • Changed updateengine --check to show all available branches
  • Added autocompletion for branches on updateengine --branch
  • Added Steam build ID detection to updateengine. Please report if this does not return the latest updates when a new release has been published (can be overridden with --force as before)

v.108 (2017-06-29)

  • Fixed instances list and status <instance> showing nc-termination

v.107 (2017-06-23)

  • Updated serverconfig editor for A16:
    • Removed EnemySenseMemory
    • Updated EnemySpawnMode to boolean
    • Added BloodMoonEnemyCount
    • Added BedrollDeadZoneSize
    • Added HideCommandExecutionLog
    • Added MaxUncoveredMapChunksPerPlayer
    • Added ServerReservedSlots
    • Added ServerReservedSlotsPermission
    • Added ServerAdminSlots
    • Added ServerAdminSlotsPermission

v.106 (2016-12-08)

  • Fixed IPv6 detection in monitor-log script

v.105 (2016-10-06)

  • Fixed another issue in serverconfig editor regarding PlayerKillingMode

v.104 (2016-10-06)

  • Fixed typo in serverconfig editor

v.103 (2016-10-06)

  • Updated serverconfig editor for A15:
    • Removed FriendlyFire
    • Added PlayerKillingMode
    • Added PersistentPlayerProfiles
    • Added PlayerSafeZoneLevel
    • Added PlayerSafeZoneHours
    • Added AirDropMarker
    • Added MaxSpawnedAnimals

v.102 (2016-05-18)

  • Fixed log-monitor for updated player connect message
  • Added Steam owner ID as 6th parameter to playerConnect hook (see Hooks)

v.101 (2016-05-17)

  • Fixed log-monitor to support new style of game messages and chat messages
  • Split old chat hook into gmsg and chat (see Hooks)
  • IMPORTANT: If you previously had used the chat hook make sure to update your hooks!

v.100 (2016-04-20)

  • Added --experimental flag to updateengine to get the current latest_experimental branch of the server

v.99 (2016-04-06)

  • Fixed bootstrapper / updatescripts killing /etc/init.d symlink (e.g. on CentOS 7)

v.98 (2016-03-28)

  • Fixed instance editor adding CraftTimer and LootTimer (thanks to Tiver)

v.97 (2016-03-27)

  • Use 64 bit server on 64 bit systems

v.96 (2016-03-17)

  • Prepare for 64 bit support
  • Added support for instance local hooks (#123)

v.95 (2016-02-16)

  • Changed updateengine to no longer require Steam account login
  • Set license: Apache 2.0

v.94 (2015-07-26)

  • Fixed status and instances script, thanks to Aviator86
  • Fixed kill script not properly killing the server if it fails to shut down, thanks to someone (sorry, forgot who reported this :()
  • Removed outdated messages in update scripts regarding version compatibility between scripts and dedi build
  • IMPORTANT: Added updatefixes script to individually update the server fixes without requiring to update the scripts anymore

v.93 (2015-07-06)

v.92 (2015-07-04)

  • Fixed serverconfig editor DayLightLength prompt text

v.91 (2015-07-04)

  • Fixed logs having different timestamps for one session

v.90 (2015-07-03)

  • Fixed start.sh for new exe name

v.89 (2015-07-03)

  • Updated the Server fixes to 0.12.0.0
  • Updated the serverconfig editor (removed DisableNAT and NightPercentage, added DayLightLength)

v.88 (2015-06-12)

v.87 (2015-05-29)

v.86 (2015-05-01)

  • Fixed monitor-log.sh (see #101, thanks behemoth)

v.85 (2015-04-29)

v.84 (2015-04-20)

v.83 (2015-04-18)

v.82 (2015-04-18)

v.81 (2015-04-18)

  • Updated the Server fixes to 0.113.5586.25212 - second build (Web mod v.2)

v.80 (2015-04-18)

  • Updated the Server fixes to 0.113.5586.25212
  • REMOVE ALL OLD FILES FROM THE ENGINE/MODS-FOLDER PRIOR TO APPLYING THIS ONE

v.78 (2015-04-09)

v.77 (2015-04-05)

  • Updated the Server fixes to 0.111.5572.35274 - Commands update

v.76 (2015-04-04)

v.75 (2015-04-02)

v.74 (2014-12-24)

v.73 (2014-12-19)

  • Just for matching the build number

v.72 (2014-12-19)

  • Logging: Updated parsing for 10.4 changes - minor fix

v.71 (2014-12-19)

  • Updated the Server fixes to 0.104.5466.33703
  • Logging: Updated parsing for 10.4 changes
  • Logging: removed <date>_output.log and the link
  • Logging: Made output_log.txt go to <date>_output_log.txt instead
  • Logging: Added link current_output_log.txt which points to that file

v.70 (2014-12-18)

v.69 (2014-12-14)

v.68 (2014-12-13)

  • Only corrected the build number check for the dedi server

v.67 (2014-12-12)

  • Changed playerlog to update nickname in the XML if changed in Steam friends, thanks to behemoth's report with patch :)

EDIT: SORRY, SET IT TO THE WRONG SERVER BUILD ID. JUST IGNORE THE WARNING WHEN UPDATING SCRIPTS / ENGINE

v.66 (2014-12-12)

v.65 (2014-12-01)

v.64 (2014-11-25)

v.63 (2014-11-22)

  • Fixed hooks for server{Pre/Post}{Start/Stop}, thanks to behemoth's report
  • Updated the Server fixes to 0.100.5439.40926
  • Changed updateengine to load official Linux build

Update from previous versions:

  • Note that you will have to have libstdc++ as i686 library installed in addition to what the old version required!

v.62 (2014-09-22)

v.61 (2014-09-18)

  • Updated the Server fixes to 0.93.5374.40502 (A9.3 b5 compatibility)

v.60 (2014-09-18)

v.59 (2014-09-13)

v.58 (2014-09-10)

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