source: binary-improvements/7dtd-server-fixes/src/AllocsLogFunctions.cs@ 198

Last change on this file since 198 was 198, checked in by alloc, 10 years ago

fixes

File size: 1.6 KB
RevLine 
[144]1using AllocsFixes.PersistentData;
[83]2using System;
3using System.Collections.Generic;
4using UnityEngine;
5
[130]6namespace AllocsFixes
[83]7{
[130]8 public class AllocsLogFunctions
[83]9 {
[130]10 public static void RequestToSpawnPlayer (GameManager manager, int _clientId, string _name, string _playerClassname, string _skinTexture, int _chunkViewDim)
11 {
12 try {
13 ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID (_clientId);
14 int entityId = CommonMappingFunctions.GetEntityID (ci);
15 EntityPlayer ep = CommonMappingFunctions.GetEntityPlayer (ci);
[144]16 string steamId = CommonMappingFunctions.GetSteamID (ci);
[103]17
[130]18 string ip = ci.networkPlayer.ipAddress;
19 string name = string.Empty;
[103]20
[130]21 if (ep != null)
22 name = ep.EntityName;
[103]23
[130]24 Log.Out ("Player connected, clientid=" + _clientId +
25 ", entityid=" + entityId +
26 ", name=" + name +
[144]27 ", steamid=" + steamId +
[130]28 ", ip=" + ip
29 );
[144]30
[159]31 PersistentContainer.Instance.Players [steamId].SetOnline (ci);
[146]32 PersistentData.PersistentContainer.Instance.Save ();
[130]33 } catch (Exception e) {
[144]34 Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e);
[130]35 }
[83]36 }
[144]37
[159]38 public static void PlayerDisconnected (ConnectionManager manager, int _clientId, bool _bShutdown)
39 {
[144]40 try {
[159]41 Player p = PersistentContainer.Instance.Players.GetPlayerByClientId (_clientId);
[156]42 if (p != null) {
[159]43 p.SetOffline ();
[198]44 } else {
45 Log.Out ("Disconnected player not found in client list...");
[156]46 }
[146]47 PersistentData.PersistentContainer.Instance.Save ();
[144]48 } catch (Exception e) {
49 Log.Out ("Error in AllocsLogFunctions.PlayerDisconnected: " + e);
50 }
51 }
[83]52 }
53}
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